From 040acdcd4b287d098e72ea752525b94267fb3022 Mon Sep 17 00:00:00 2001 From: markojozsef Date: Fri, 16 Oct 2026 15:42:08 +0200 Subject: [PATCH] =?UTF-8?q?HP=20mutat=C3=A1s=20a=20men=C3=BCben?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/gamestates/battle.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gamestates/battle.py b/src/gamestates/battle.py index 80ed0ea..f45d721 100644 --- a/src/gamestates/battle.py +++ b/src/gamestates/battle.py @@ -176,7 +176,7 @@ def open_target_menu(user, aparty, eparty, target_type, on_pick, back): menu = [] for i, c in enumerate(candidates): - name = c.name + ("(" if c.def_up or c.stone else "") + ("Kő" if c.stone else "") + (", " if c.def_up and c.stone else "") + ("Védés" if c.def_up else "") + (")" if c.def_up or c.stone else "") + name = c.name + "(" + str(c.hp) + ("," if c.def_up or c.stone else "") + ("Kő" if c.stone else "") + (", " if c.def_up and c.stone else "") + ("Védés" if c.def_up else "") + ")" menu.append(MenuItem( name, @@ -308,7 +308,7 @@ def make_gray(tex, key): def get_texture(sprite_id, gray=False): asset = assets.sprites[sprite_id] - tex = getattr(asset, "texture", asset) # works for Sprite or Texture + tex = getattr(asset, "texture", asset) if not gray: return tex if sprite_id not in gray_cache: