Formázási javítások és tipográfiai karakter spritok és definíciók

This commit is contained in:
markojozsef
2026-09-10 18:19:24 +02:00
parent ac86f1f9e8
commit 10fd39db7d
5 changed files with 204 additions and 65 deletions

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res/sprite/font.png Normal file

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@@ -1,11 +1,5 @@
import gamestate
def switch():
pass
# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
def update(dt):
gamestate.switch_gamestate("title")
def draw():
pass

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@@ -1,66 +1,12 @@
import arcade
import assets
import gamestate
import renderers
import text
SCREEN_WIDTH = 256
SCREEN_HEIGHT = 224
class TextureRenderer:
def __init__(self, ctx):
self.ctx = ctx
self.program = ctx.program(
vertex_shader="""
#version 330
in vec2 in_vert;
in vec2 in_uv;
out vec2 uv;
uniform vec2 screen_size;
uniform vec4 bounds;
void main() {
// Convert quad coordinates from [-1, 1] to [0, 1]
vec2 local = in_vert * 0.5 + 0.5;
// bounds = x, y, width, height in pixels
vec2 pixel_pos = bounds.xy + local * bounds.zw;
// Convert pixels to NDC
vec2 ndc = pixel_pos / screen_size * 2.0 - 1.0;
gl_Position = vec4(ndc, 0.0, 1.0);
uv = in_uv;
}
""",
fragment_shader="""
#version 330
uniform sampler2D tex;
in vec2 uv;
out vec4 color;
void main() {
color = texture(tex, uv);
}
""",
)
self.quad = arcade.gl.geometry.quad_2d_fs()
def render(self, texture, x, y, width, height):
self.program["screen_size"] = (self.ctx.screen.width,
self.ctx.screen.height)
self.program["bounds"] = (x, y, width, height)
texture.use(0)
self.program["tex"] = 0
self.quad.render(self.program)
class Game(arcade.Window):
def __init__(self):
super().__init__(
@@ -83,7 +29,7 @@ class Game(arcade.Window):
color_attachments=[self.game_texture],
)
self.renderer = TextureRenderer(self.ctx)
self.renderer = renderers.TextureRenderer(self.ctx)
def on_update(self, dt):
gamestate.update(dt)
@@ -121,6 +67,5 @@ class Game(arcade.Window):
scaled_height,
)
game = Game()
arcade.run()

59
src/renderers.py Normal file
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@@ -0,0 +1,59 @@
import arcade
class TextureRenderer:
def __init__(self, ctx):
self.ctx = ctx
self.program = ctx.program(
vertex_shader="""
#version 330
in vec2 in_vert;
in vec2 in_uv;
out vec2 uv;
uniform vec2 screen_size;
uniform vec4 bounds;
void main() {
// Convert quad coordinates from [-1, 1] to [0, 1]
vec2 local = in_vert * 0.5 + 0.5;
// bounds = x, y, width, height in pixels
vec2 pixel_pos = bounds.xy + local * bounds.zw;
// Convert pixels to NDC
vec2 ndc = pixel_pos / screen_size * 2.0 - 1.0;
gl_Position = vec4(ndc, 0.0, 1.0);
uv = in_uv;
}
""",
fragment_shader="""
#version 330
uniform sampler2D tex;
in vec2 uv;
out vec4 color;
void main() {
color = texture(tex, uv);
}
""",
)
self.quad = arcade.gl.geometry.quad_2d_fs()
def render(self, texture, x, y, width, height):
self.program["screen_size"] = (self.ctx.screen.width,
self.ctx.screen.height)
self.program["bounds"] = (x, y, width, height)
texture.use(0)
self.program["tex"] = 0
self.quad.render(self.program)

141
src/text.py Normal file
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@@ -0,0 +1,141 @@
class Character:
def __init__(self, visible, codepoint=None, width=None, y_offset=None, display=None):
self.visible = visible
if visible:
self.codepoint = codepoint # A szöveg atlaszba való index
self.width = width # A karakter szélessége
self.y_offset = y_offset # A karakter függőleges csúsztatása
else:
self.display = display # Egy függvény amely akkor fut le amikor a speciális karaktert megjelenítik
# A szövegtábla tartalmazza az össtes karakter tulajdonságait
texttable = {
# Szóköz
' ': Character(True, 0 , 4, 0 ),
# Írásjelek
'!': Character(True, 33 , 3, 0 ),
'"': Character(True, 34 , 4, 0 ),
'#': Character(True, 35 , 9, 0 ),
'$': Character(True, 36 , 9, 0 ),
'%': Character(True, 37 ,10, 0 ),
'&': Character(True, 38 , 8, 0 ),
'\'': Character(True, 39 , 3, 0 ),
'(': Character(True, 40 , 4, -1),
')': Character(True, 41 , 4, -1),
'*': Character(True, 42 , 4, 0 ),
'+': Character(True, 43 , 6, 0 ),
',': Character(True, 44 , 3, -2),
'-': Character(True, 45 , 4, 0 ),
'.': Character(True, 46 , 2, 0 ),
'/': Character(True, 47 , 5, 0 ),
':': Character(True, 58 , 2, 0 ),
';': Character(True, 59 , 3, -2),
'<': Character(True, 60 , 7, 0 ),
'=': Character(True, 61 , 6, 0 ),
'>': Character(True, 62 , 7, 0 ),
'?': Character(True, 63 , 5, 0 ),
'': Character(True, 64 , 3, 0 ),
'[': Character(True, 91 , 3, -1),
'': Character(True, 92 , 6, 0 ),
']': Character(True, 93 , 3, -1),
'': Character(True, 124, 5, 0 ),
'': Character(True, 123, 5, 0 ),
'': Character(True, 125, 6, 0 ),
'~': Character(True, 126, 7, 0 ),
# Számjegyek
'0': Character(True, 48 , 5, 0 ),
'1': Character(True, 49 , 3, 0 ),
'2': Character(True, 50 , 5, 0 ),
'3': Character(True, 51 , 5, 0 ),
'4': Character(True, 52 , 5, 0 ),
'5': Character(True, 53 , 5, 0 ),
'6': Character(True, 54 , 5, 0 ),
'7': Character(True, 55 , 5, 0 ),
'8': Character(True, 56 , 5, 0 ),
'9': Character(True, 57 , 5, 0 ),
# Nagy betűk
'A': Character(True, 65 , 7, 0 ),
'B': Character(True, 66 , 6, 0 ),
'C': Character(True, 67 , 6, 0 ),
'D': Character(True, 68 , 6, 0 ),
'E': Character(True, 69 , 5, 0 ),
'F': Character(True, 70 , 5, 0 ),
'G': Character(True, 71 , 7, 0 ),
'H': Character(True, 72 , 6, 0 ),
'I': Character(True, 73 , 2, 0 ),
'J': Character(True, 74 , 5, 0 ),
'K': Character(True, 75 , 6, 0 ),
'L': Character(True, 76 , 5, 0 ),
'M': Character(True, 77 , 8, 0 ),
'N': Character(True, 78 , 6, 0 ),
'O': Character(True, 79 , 6, 0 ),
'P': Character(True, 80 , 6, 0 ),
'Q': Character(True, 81 , 6, 0 ),
'R': Character(True, 82 , 6, 0 ),
'S': Character(True, 83 , 6, 0 ),
'T': Character(True, 84 , 6, 0 ),
'U': Character(True, 85 , 6, 0 ),
'V': Character(True, 86 , 7, 0 ),
'W': Character(True, 87 , 8, 0 ),
'X': Character(True, 88 , 6, 0 ),
'Y': Character(True, 89 , 6, 0 ),
'Z': Character(True, 90 , 5, 0 ),
# Kis betűk
'a': Character(True, 97 , 5, 0 ),
'b': Character(True, 98 , 5, 0 ),
'c': Character(True, 99 , 5, 0 ),
'd': Character(True, 100, 5, 0 ),
'e': Character(True, 101, 5, 0 ),
'f': Character(True, 102, 4, 0 ),
'g': Character(True, 103, 5, 0 ),
'h': Character(True, 104, 5, 0 ),
'i': Character(True, 105, 2, 0 ),
'j': Character(True, 106, 3, 0 ),
'k': Character(True, 107, 5, 0 ),
'l': Character(True, 108, 2, 0 ),
'm': Character(True, 109, 8, 0 ),
'n': Character(True, 110, 5, 0 ),
'o': Character(True, 111, 5, 0 ),
'p': Character(True, 112, 5, -3),
'q': Character(True, 113, 5, -3),
'r': Character(True, 114, 4, 0 ),
's': Character(True, 115, 5, 0 ),
't': Character(True, 116, 3, 0 ),
'u': Character(True, 117, 4, 0 ),
'v': Character(True, 118, 6, 0 ),
'w': Character(True, 119, 8, 0 ),
'x': Character(True, 120, 5, 0 ),
'y': Character(True, 121, 5, -3),
'z': Character(True, 122, 5, 0 ),
# Magyar ékezetes betűk
'Á': Character(True, 1 , 7, 0 ),
'á': Character(True, 2 , 5, 0 ),
'É': Character(True, 3 , 5, 0 ),
'é': Character(True, 4 , 5, 0 ),
'Í': Character(True, 5 , 3, 0 ),
'í': Character(True, 6 , 3, 0 ),
'Ó': Character(True, 7 , 6, 0 ),
'ó': Character(True, 8 , 5, 0 ),
'Ö': Character(True, 9 , 6, 0 ),
'ö': Character(True, 10 , 5, 0 ),
'Ő': Character(True, 11 , 6, 0 ),
'ő': Character(True, 12 , 5, 0 ),
'Ú': Character(True, 13 , 6, 0 ),
'ú': Character(True, 14 , 5, 0 ),
'Ü': Character(True, 15 , 6, 0 ),
'ü': Character(True, 16 , 5, 0 ),
'Ű': Character(True, 17 , 6, 0 ),
'ű': Character(True, 18 , 5, 0 ),
# Görög betűk
'α': Character(True, 94 , 3, 0),
'β': Character(True, 95 , 3, 0),
'γ': Character(True, 96 , 3, 0),
'Ω': Character(True, 127, 3, 0),
}