Formázási javítások és tipográfiai karakter spritok és definíciók
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res/sprite/font.png
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res/sprite/font.png
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import gamestate
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def switch():
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pass
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# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
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def update(dt):
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gamestate.switch_gamestate("title")
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def draw():
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pass
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61
src/main.py
61
src/main.py
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import arcade
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import assets
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import gamestate
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import renderers
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import text
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SCREEN_WIDTH = 256
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SCREEN_HEIGHT = 224
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class TextureRenderer:
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def __init__(self, ctx):
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self.ctx = ctx
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self.program = ctx.program(
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vertex_shader="""
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#version 330
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in vec2 in_vert;
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in vec2 in_uv;
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out vec2 uv;
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uniform vec2 screen_size;
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uniform vec4 bounds;
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void main() {
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// Convert quad coordinates from [-1, 1] to [0, 1]
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vec2 local = in_vert * 0.5 + 0.5;
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// bounds = x, y, width, height in pixels
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vec2 pixel_pos = bounds.xy + local * bounds.zw;
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// Convert pixels to NDC
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vec2 ndc = pixel_pos / screen_size * 2.0 - 1.0;
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gl_Position = vec4(ndc, 0.0, 1.0);
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uv = in_uv;
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}
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""",
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fragment_shader="""
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#version 330
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uniform sampler2D tex;
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in vec2 uv;
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out vec4 color;
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void main() {
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color = texture(tex, uv);
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}
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""",
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)
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self.quad = arcade.gl.geometry.quad_2d_fs()
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def render(self, texture, x, y, width, height):
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self.program["screen_size"] = (self.ctx.screen.width,
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self.ctx.screen.height)
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self.program["bounds"] = (x, y, width, height)
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texture.use(0)
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self.program["tex"] = 0
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self.quad.render(self.program)
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class Game(arcade.Window):
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def __init__(self):
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super().__init__(
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@@ -83,7 +29,7 @@ class Game(arcade.Window):
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color_attachments=[self.game_texture],
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)
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self.renderer = TextureRenderer(self.ctx)
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self.renderer = renderers.TextureRenderer(self.ctx)
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def on_update(self, dt):
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gamestate.update(dt)
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@@ -121,6 +67,5 @@ class Game(arcade.Window):
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scaled_height,
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)
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game = Game()
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arcade.run()
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59
src/renderers.py
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59
src/renderers.py
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import arcade
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class TextureRenderer:
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def __init__(self, ctx):
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self.ctx = ctx
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self.program = ctx.program(
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vertex_shader="""
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#version 330
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in vec2 in_vert;
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in vec2 in_uv;
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out vec2 uv;
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uniform vec2 screen_size;
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uniform vec4 bounds;
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void main() {
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// Convert quad coordinates from [-1, 1] to [0, 1]
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vec2 local = in_vert * 0.5 + 0.5;
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// bounds = x, y, width, height in pixels
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vec2 pixel_pos = bounds.xy + local * bounds.zw;
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// Convert pixels to NDC
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vec2 ndc = pixel_pos / screen_size * 2.0 - 1.0;
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gl_Position = vec4(ndc, 0.0, 1.0);
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uv = in_uv;
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}
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""",
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fragment_shader="""
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#version 330
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uniform sampler2D tex;
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in vec2 uv;
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out vec4 color;
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void main() {
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color = texture(tex, uv);
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}
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""",
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)
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self.quad = arcade.gl.geometry.quad_2d_fs()
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def render(self, texture, x, y, width, height):
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self.program["screen_size"] = (self.ctx.screen.width,
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self.ctx.screen.height)
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self.program["bounds"] = (x, y, width, height)
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texture.use(0)
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self.program["tex"] = 0
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self.quad.render(self.program)
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141
src/text.py
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141
src/text.py
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class Character:
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def __init__(self, visible, codepoint=None, width=None, y_offset=None, display=None):
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self.visible = visible
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if visible:
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self.codepoint = codepoint # A szöveg atlaszba való index
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self.width = width # A karakter szélessége
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self.y_offset = y_offset # A karakter függőleges csúsztatása
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else:
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self.display = display # Egy függvény amely akkor fut le amikor a speciális karaktert megjelenítik
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# A szövegtábla tartalmazza az össtes karakter tulajdonságait
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texttable = {
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# Szóköz
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' ': Character(True, 0 , 4, 0 ),
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# Írásjelek
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'!': Character(True, 33 , 3, 0 ),
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'"': Character(True, 34 , 4, 0 ),
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'#': Character(True, 35 , 9, 0 ),
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'$': Character(True, 36 , 9, 0 ),
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'%': Character(True, 37 ,10, 0 ),
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'&': Character(True, 38 , 8, 0 ),
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'\'': Character(True, 39 , 3, 0 ),
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'(': Character(True, 40 , 4, -1),
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')': Character(True, 41 , 4, -1),
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'*': Character(True, 42 , 4, 0 ),
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'+': Character(True, 43 , 6, 0 ),
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',': Character(True, 44 , 3, -2),
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'-': Character(True, 45 , 4, 0 ),
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'.': Character(True, 46 , 2, 0 ),
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'/': Character(True, 47 , 5, 0 ),
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':': Character(True, 58 , 2, 0 ),
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';': Character(True, 59 , 3, -2),
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'<': Character(True, 60 , 7, 0 ),
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'=': Character(True, 61 , 6, 0 ),
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'>': Character(True, 62 , 7, 0 ),
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'?': Character(True, 63 , 5, 0 ),
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'▪': Character(True, 64 , 3, 0 ),
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'[': Character(True, 91 , 3, -1),
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'♩': Character(True, 92 , 6, 0 ),
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']': Character(True, 93 , 3, -1),
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'“': Character(True, 124, 5, 0 ),
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'”': Character(True, 123, 5, 0 ),
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'●': Character(True, 125, 6, 0 ),
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'~': Character(True, 126, 7, 0 ),
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# Számjegyek
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'0': Character(True, 48 , 5, 0 ),
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'1': Character(True, 49 , 3, 0 ),
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'2': Character(True, 50 , 5, 0 ),
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'3': Character(True, 51 , 5, 0 ),
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'4': Character(True, 52 , 5, 0 ),
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'5': Character(True, 53 , 5, 0 ),
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'6': Character(True, 54 , 5, 0 ),
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'7': Character(True, 55 , 5, 0 ),
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'8': Character(True, 56 , 5, 0 ),
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'9': Character(True, 57 , 5, 0 ),
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# Nagy betűk
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'A': Character(True, 65 , 7, 0 ),
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'B': Character(True, 66 , 6, 0 ),
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'C': Character(True, 67 , 6, 0 ),
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'D': Character(True, 68 , 6, 0 ),
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'E': Character(True, 69 , 5, 0 ),
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'F': Character(True, 70 , 5, 0 ),
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'G': Character(True, 71 , 7, 0 ),
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'H': Character(True, 72 , 6, 0 ),
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'I': Character(True, 73 , 2, 0 ),
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'J': Character(True, 74 , 5, 0 ),
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'K': Character(True, 75 , 6, 0 ),
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'L': Character(True, 76 , 5, 0 ),
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'M': Character(True, 77 , 8, 0 ),
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'N': Character(True, 78 , 6, 0 ),
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'O': Character(True, 79 , 6, 0 ),
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'P': Character(True, 80 , 6, 0 ),
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'Q': Character(True, 81 , 6, 0 ),
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'R': Character(True, 82 , 6, 0 ),
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'S': Character(True, 83 , 6, 0 ),
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'T': Character(True, 84 , 6, 0 ),
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'U': Character(True, 85 , 6, 0 ),
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'V': Character(True, 86 , 7, 0 ),
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'W': Character(True, 87 , 8, 0 ),
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'X': Character(True, 88 , 6, 0 ),
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'Y': Character(True, 89 , 6, 0 ),
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'Z': Character(True, 90 , 5, 0 ),
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# Kis betűk
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'a': Character(True, 97 , 5, 0 ),
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'b': Character(True, 98 , 5, 0 ),
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'c': Character(True, 99 , 5, 0 ),
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'd': Character(True, 100, 5, 0 ),
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'e': Character(True, 101, 5, 0 ),
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'f': Character(True, 102, 4, 0 ),
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'g': Character(True, 103, 5, 0 ),
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'h': Character(True, 104, 5, 0 ),
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'i': Character(True, 105, 2, 0 ),
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'j': Character(True, 106, 3, 0 ),
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'k': Character(True, 107, 5, 0 ),
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'l': Character(True, 108, 2, 0 ),
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'm': Character(True, 109, 8, 0 ),
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'n': Character(True, 110, 5, 0 ),
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'o': Character(True, 111, 5, 0 ),
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'p': Character(True, 112, 5, -3),
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'q': Character(True, 113, 5, -3),
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'r': Character(True, 114, 4, 0 ),
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's': Character(True, 115, 5, 0 ),
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't': Character(True, 116, 3, 0 ),
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'u': Character(True, 117, 4, 0 ),
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'v': Character(True, 118, 6, 0 ),
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'w': Character(True, 119, 8, 0 ),
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'x': Character(True, 120, 5, 0 ),
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'y': Character(True, 121, 5, -3),
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'z': Character(True, 122, 5, 0 ),
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# Magyar ékezetes betűk
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'Á': Character(True, 1 , 7, 0 ),
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'á': Character(True, 2 , 5, 0 ),
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'É': Character(True, 3 , 5, 0 ),
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'é': Character(True, 4 , 5, 0 ),
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'Í': Character(True, 5 , 3, 0 ),
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'í': Character(True, 6 , 3, 0 ),
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'Ó': Character(True, 7 , 6, 0 ),
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'ó': Character(True, 8 , 5, 0 ),
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'Ö': Character(True, 9 , 6, 0 ),
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'ö': Character(True, 10 , 5, 0 ),
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'Ő': Character(True, 11 , 6, 0 ),
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'ő': Character(True, 12 , 5, 0 ),
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'Ú': Character(True, 13 , 6, 0 ),
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'ú': Character(True, 14 , 5, 0 ),
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'Ü': Character(True, 15 , 6, 0 ),
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'ü': Character(True, 16 , 5, 0 ),
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'Ű': Character(True, 17 , 6, 0 ),
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'ű': Character(True, 18 , 5, 0 ),
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# Görög betűk
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'α': Character(True, 94 , 3, 0),
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'β': Character(True, 95 , 3, 0),
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'γ': Character(True, 96 , 3, 0),
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'Ω': Character(True, 127, 3, 0),
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}
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