Még adatcentrikusabb csatarendszer + pár screenshot
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@@ -17,13 +17,12 @@ enemy_ai_data = {}
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party_text = text.TextRenderer(3, 206, 210)
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ene_text = text.TextRenderer(123, 206, 210)
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menu_text = text.TextRenderer(3, 36, 210)
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menu_text = text.TextRenderer(3, 76, 210)
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menu_open = 0
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menu_queue = []
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menu = []
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battle_id = 0
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def switch(game):
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@@ -31,7 +30,7 @@ def switch(game):
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enemies = battle_data.battles[battle_id]["enemies"]
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party_members = battle_data.battles[battle_id]["party_members"]
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enemy_turn = battle_data.battles[battle_id]["enemy_turn_func"]
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enemy_ai_data = {}
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enemy_ai_data = battle_data.battles[battle_id]["init_ai_data"]
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battle_music = assets.sounds[battle_data.battles[battle_id]["mus_id"]].play(loops=True)
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def update(game, dt):
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@@ -66,10 +65,10 @@ def update(game, dt):
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enetext = ""
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for m in party_members:
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partytext += f"=={m.name}==\nHP: {m.hp}\n\n"
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partytext += f"=={m.name}==\nHP: {m.hp}\n"
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for e in enemies:
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enetext += f"=={e.name}==\nHP: {e.hp}\n\n"
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enetext += f"=={e.name}==\nHP: {e.hp}\n"
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if len(menu_queue) != 0 and menu_open == 0:
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whose = menu_queue.pop(0)
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