AI generálta ütközés

This commit is contained in:
markojozsef
2026-10-10 17:45:59 +02:00
parent b77b110eb9
commit 45261b2c58
3 changed files with 99 additions and 17 deletions

View File

@@ -68,6 +68,7 @@ class OverworldMap:
x = 0
y = len(OVERWORLD_MAP)
for row in OVERWORLD_MAP:
y -= 1
for tile in row:
self.sprites.append([
assets.sprites["overworld"].get_texture(
@@ -82,9 +83,59 @@ class OverworldMap:
)
])
x += 1
y -= 1
x = 0
# !!! CHATGPT !!!
def get_player_world_pos(self, game):
"""Calculates the player's world pixel position based on scroll."""
base_offset_x = (game.screen_width / 2) - ((OVERWORLD_WIDTH * OVERWORLD_TILE_WIDTH) / 2)
base_offset_y = (game.screen_height / 2) - ((OVERWORLD_HEIGHT * OVERWORLD_TILE_HEIGHT) / 2)
# Player pixel position in the world coordinate space
player_world_x = (game.screen_width / 2) - base_offset_x - self.scroll_x
player_world_y = (game.screen_height / 2) - base_offset_y - self.scroll_y
return player_world_x, player_world_y
def get_tile_at(self, world_x, world_y):
"""Returns the map tile ID at a given world pixel position."""
tile_x = int(world_x // OVERWORLD_TILE_WIDTH)
tile_y = int(world_y // OVERWORLD_TILE_HEIGHT)
# Check bounds
if 0 <= tile_x < OVERWORLD_WIDTH and 0 <= tile_y < OVERWORLD_HEIGHT:
return OVERWORLD_MAP[OVERWORLD_HEIGHT - 1 - tile_y][tile_x]
return None # Out of bounds / wall
def is_box_walkable(self, world_x, world_y, width, height):
"""Checks if a bounding box (e.g., player's feet) is entirely on walkable tiles."""
feet_offset_y = (B_SPRITE_HEIGHT - height) / 2
box_center_y = world_y - feet_offset_y
left = world_x - (width / 2)
right = world_x + (width / 2) - 1
bottom = box_center_y - (height / 2)
top = box_center_y + (height / 2) - 1
# Check the four corners of the bounding box
corners = [
(left, bottom),
(right, bottom),
(left, top),
(right, top)
]
for cx, cy in corners:
tile_x = int(cx // OVERWORLD_TILE_WIDTH)
tile_y = int(cy // OVERWORLD_TILE_HEIGHT)
# Check map bounds
if not (0 <= tile_x < OVERWORLD_WIDTH and 0 <= tile_y < OVERWORLD_HEIGHT):
return False # Out of bounds is a wall
return True
# !!! CHATGPT VÉGE !!!
def render(self, game):
for s in self.sprites: