Mozaik effekt
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@@ -1,5 +1,5 @@
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import gamestate
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# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
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def update(dt):
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gamestate.switch_gamestate("overworld")
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def update(game, dt):
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gamestate.switch_gamestate(game, "title")
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@@ -26,8 +26,6 @@ OVERWORLD_MAP = [
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[0,0,0,0],
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]
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class BalthasarController:
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def __init__(self):
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self.direction = DIR_UP
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@@ -95,10 +93,10 @@ class OverworldMap:
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controller = BalthasarController()
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overworld = OverworldMap()
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def switch():
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def switch(game):
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pass
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def update(dt):
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def update(game, dt):
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controller.update()
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if controls.is_control_pressed(0): # Fel
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@@ -10,18 +10,24 @@ panel = renderers.NineSlicesPanel(0,100,230,100)
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m = []
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def switch():
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def mos_1x(g):
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g.mosaic = 1
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def mos_2x(g):
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g.mosaic = 2
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def switch(game):
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global m
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m = [
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menu.MenuItem("1", 100, 90, None, None, None, None, None, None),
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menu.MenuItem("2", 100, 70 , None, None, None, None, None, None)
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menu.MenuItem("1", 100, 90, None, None, None, None, mos_1x, game),
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menu.MenuItem("2", 100, 70 , None, None, None, None, mos_2x, game)
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]
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m[0].down = m[1]
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m[1].up = m[0]
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m[0].select()
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def update(dt):
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def update(game, dt):
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controltext = ""
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for c in controls.controls:
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