Overworld objektumok

This commit is contained in:
markojozsef
2026-10-14 12:38:05 +02:00
parent ba46430a4e
commit 88c1ed0f0c
2 changed files with 90 additions and 25 deletions

View File

@@ -4,12 +4,16 @@ import controls
import gamestate
import math
from objects import BalthasarRenderer, OverworldMap, DIR_UP, DIR_LEFT, DIR_DOWN, DIR_RIGHT
from objects import BalthasarRenderer, OverworldMap, TestObject, DIR_UP, DIR_LEFT, DIR_DOWN, DIR_RIGHT, B_SPRITE_HEIGHT
WALK_SPEED = 48
balthasar = BalthasarRenderer()
overworld = OverworldMap()
objects = [
TestObject(0,16),
balthasar
]
btrans_active = False
btrans_timer = 0
@@ -17,6 +21,28 @@ btrans_sound = None
BTRANS_PULSE_DUR = 0.25
BTRANS_DURATION = 0.75
def aabb_check(left1, bottom1, right1, top1,
left2, bottom2, right2, top2):
return (
left1 < right2 and
right1 > left2 and
bottom1 < top2 and
top1 > bottom2
)
def get_feet_aabb(world_x, world_y, width, height):
"""Returns the world-space AABB of the feet collision box."""
feet_offset_y = (B_SPRITE_HEIGHT - height) / 2
box_center_y = world_y - feet_offset_y
left = world_x - (width / 2)
right = world_x + (width / 2) - 1
bottom = box_center_y - (height / 2)
top = box_center_y + (height / 2) - 1
return left, bottom, right, top
def start_battle(battle_id):
global btrans_active, btrans_timer, btrans_sound
gamestate.gamestates["battle"].battle_id = battle_id
@@ -78,19 +104,26 @@ def update(game, dt):
walking = True
balthasar.set_walking(walking)
cur_x, cur_y = overworld.get_player_world_pos(game)
balthasar.y = cur_y
if walking:
# Get current world position
cur_x, cur_y = overworld.get_player_world_pos(game)
# Define collision box dimensions for Balthasar (e.g., 12 width, 10 height at feet)
box_w = 12
box_h = 10
box_h = 14
# Test and apply X movement independently (Slide on walls)
if dx != 0:
next_x = cur_x + dx
if overworld.is_box_walkable(next_x, cur_y, box_w, box_h):
feet_aabb = get_feet_aabb(next_x, cur_y, box_w, box_h)
can_move = False
if overworld.is_box_walkable(*feet_aabb):
can_move = True
for o in objects:
if aabb_check(*feet_aabb, *o.get_aabb()):
can_move = False
if can_move:
overworld.scroll_x -= dx # Note: scroll moves inverse to world pos change
# Re-fetch current world pos after potential X movement update
@@ -99,10 +132,22 @@ def update(game, dt):
# Test and apply Y movement independently
if dy != 0:
next_y = cur_y + dy
if overworld.is_box_walkable(cur_x, next_y, box_w, box_h):
feet_aabb = get_feet_aabb(cur_x, next_y, box_w, box_h)
can_move = False
if overworld.is_box_walkable(*feet_aabb):
can_move = True
for o in objects:
if aabb_check(*feet_aabb, *o.get_aabb()):
can_move = False
if can_move:
overworld.scroll_y -= dy # Note: scroll moves inverse to world pos change
# !!! CHATGPT VÉGE !!!
def draw(game):
overworld.render(game)
balthasar.render(game)
trans = overworld.get_translation(game)
for o in sorted(objects, key=lambda o: o.y, reverse=True):
o.render(game, trans)