Overworld rajzolás és "Main Character" kontroller
This commit is contained in:
BIN
res/sprite/balthasar.png
Normal file
BIN
res/sprite/balthasar.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 496 B |
Binary file not shown.
|
Before Width: | Height: | Size: 344 B |
BIN
res/sprite/overworld_sheet.png
Normal file
BIN
res/sprite/overworld_sheet.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 344 B |
@@ -4,4 +4,6 @@ sprites = {
|
|||||||
"cursor" : arcade.load_texture("res/sprite/handcursor.png"),
|
"cursor" : arcade.load_texture("res/sprite/handcursor.png"),
|
||||||
"font" : arcade.load_spritesheet("res/sprite/font.png"),
|
"font" : arcade.load_spritesheet("res/sprite/font.png"),
|
||||||
"panel" : arcade.load_spritesheet("res/sprite/panel.png"),
|
"panel" : arcade.load_spritesheet("res/sprite/panel.png"),
|
||||||
|
"balthasar": arcade.load_spritesheet("res/sprite/balthasar.png"),
|
||||||
|
"overworld": arcade.load_spritesheet("res/sprite/overworld_sheet.png"),
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
import gamestates.none
|
import gamestates.none
|
||||||
import gamestates.title
|
import gamestates.title
|
||||||
|
import gamestates.overworld
|
||||||
|
|
||||||
gamestates = {
|
gamestates = {
|
||||||
"none": gamestates.none,
|
"none": gamestates.none,
|
||||||
"title": gamestates.title
|
"title": gamestates.title,
|
||||||
|
"overworld": gamestates.overworld
|
||||||
}
|
}
|
||||||
gamestate = "none"
|
gamestate = "none"
|
||||||
|
|
||||||
|
|||||||
@@ -2,4 +2,4 @@ import gamestate
|
|||||||
|
|
||||||
# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
|
# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
|
||||||
def update(dt):
|
def update(dt):
|
||||||
gamestate.switch_gamestate("title")
|
gamestate.switch_gamestate("overworld")
|
||||||
|
|||||||
130
src/gamestates/overworld.py
Normal file
130
src/gamestates/overworld.py
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
import arcade
|
||||||
|
import assets
|
||||||
|
import controls
|
||||||
|
import menu
|
||||||
|
import text
|
||||||
|
import renderers
|
||||||
|
import math
|
||||||
|
|
||||||
|
DIR_DOWN = 0
|
||||||
|
DIR_UP = 1
|
||||||
|
DIR_RIGHT = 2
|
||||||
|
DIR_LEFT = 3
|
||||||
|
|
||||||
|
B_SPRITE_WIDHT = 16
|
||||||
|
B_SPRITE_HEIGHT = 24
|
||||||
|
B_SPRITE_WALKING = 3
|
||||||
|
|
||||||
|
OVERWORLD_LB_X = 0
|
||||||
|
OVERWORLD_LB_Y = 0
|
||||||
|
OVERWORLD_TILE_WIDTH = 16
|
||||||
|
OVERWORLD_TILE_HEIGHT = 16
|
||||||
|
OVERWORLD_MAP = [
|
||||||
|
[1,0,0,0],
|
||||||
|
[1,0,1,0],
|
||||||
|
[0,1,0,0],
|
||||||
|
[0,0,0,0],
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class BalthasarController:
|
||||||
|
def __init__(self):
|
||||||
|
self.direction = DIR_UP
|
||||||
|
self.walking = False
|
||||||
|
self.anim_timer = 0
|
||||||
|
|
||||||
|
def set_direction(self, direction):
|
||||||
|
self.direction = direction
|
||||||
|
|
||||||
|
def set_walking(self, walking):
|
||||||
|
self.walking = walking
|
||||||
|
if walking == False:
|
||||||
|
self.anim_timer = 0
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
self.anim_timer += 1
|
||||||
|
if self.anim_timer > 30:
|
||||||
|
self.anim_timer = 0
|
||||||
|
|
||||||
|
def render(self, game):
|
||||||
|
sprite_h = self.direction if self.direction < 3 else 2
|
||||||
|
sprite_v = 1 if (self.walking and self.anim_timer <= 15) else 0
|
||||||
|
flip_h = self.direction == DIR_LEFT
|
||||||
|
|
||||||
|
sprite = assets.sprites["balthasar"].get_texture(arcade.LBWH(B_SPRITE_WIDHT*sprite_h, B_SPRITE_HEIGHT*sprite_v, B_SPRITE_WIDHT, B_SPRITE_HEIGHT))
|
||||||
|
arcade.draw_texture_rect(
|
||||||
|
sprite.flip_horizontally() if flip_h else sprite,
|
||||||
|
arcade.LBWH((game.screen_width / 2) - (B_SPRITE_WIDHT / 2), (game.screen_height / 2) - (B_SPRITE_HEIGHT / 2), B_SPRITE_WIDHT, B_SPRITE_HEIGHT),
|
||||||
|
pixelated=True
|
||||||
|
)
|
||||||
|
|
||||||
|
class OverworldMap:
|
||||||
|
def __init__(self):
|
||||||
|
self.sprites = []
|
||||||
|
|
||||||
|
x = 0
|
||||||
|
y = len(OVERWORLD_MAP)
|
||||||
|
for row in OVERWORLD_MAP:
|
||||||
|
for tile in row:
|
||||||
|
self.sprites.append([
|
||||||
|
assets.sprites["overworld"].get_texture(arcade.LBWH((tile % 16) * 16, (tile // 16) * 12, OVERWORLD_TILE_WIDTH, OVERWORLD_TILE_HEIGHT)),
|
||||||
|
arcade.LBWH(
|
||||||
|
(x * OVERWORLD_TILE_WIDTH),
|
||||||
|
(y * OVERWORLD_TILE_HEIGHT),
|
||||||
|
OVERWORLD_TILE_WIDTH,
|
||||||
|
OVERWORLD_TILE_HEIGHT
|
||||||
|
)
|
||||||
|
])
|
||||||
|
x += 1
|
||||||
|
y -= 1
|
||||||
|
x = 0
|
||||||
|
|
||||||
|
|
||||||
|
def render(self, game):
|
||||||
|
for s in self.sprites:
|
||||||
|
arcade.draw_texture_rect(
|
||||||
|
s[0],
|
||||||
|
s[1].move(
|
||||||
|
(game.screen_width / 2),
|
||||||
|
(game.screen_height / 2)
|
||||||
|
),
|
||||||
|
pixelated=True
|
||||||
|
)
|
||||||
|
|
||||||
|
controller = BalthasarController()
|
||||||
|
overworld = OverworldMap()
|
||||||
|
|
||||||
|
def switch():
|
||||||
|
pass
|
||||||
|
|
||||||
|
def update(dt):
|
||||||
|
controller.update()
|
||||||
|
|
||||||
|
if controls.is_control_pressed(0): # Fel
|
||||||
|
controller.set_direction(DIR_UP)
|
||||||
|
elif controls.is_control_pressed(1): # Le
|
||||||
|
controller.set_direction(DIR_DOWN)
|
||||||
|
elif controls.is_control_pressed(2): # Bal
|
||||||
|
controller.set_direction(DIR_LEFT)
|
||||||
|
elif controls.is_control_pressed(3): # Jobb
|
||||||
|
controller.set_direction(DIR_RIGHT)
|
||||||
|
|
||||||
|
if controls.is_control_held(0): # Fel
|
||||||
|
|
||||||
|
controller.set_walking(True)
|
||||||
|
elif controls.is_control_held(1): # Le
|
||||||
|
|
||||||
|
controller.set_walking(True)
|
||||||
|
elif controls.is_control_held(2): # Bal
|
||||||
|
|
||||||
|
controller.set_walking(True)
|
||||||
|
elif controls.is_control_held(3): # Jobb
|
||||||
|
|
||||||
|
controller.set_walking(True)
|
||||||
|
else:
|
||||||
|
controller.set_walking(False)
|
||||||
|
|
||||||
|
def draw(game):
|
||||||
|
controller.render(game)
|
||||||
|
overworld.render(game)
|
||||||
Reference in New Issue
Block a user