diff --git a/src/battle_data.py b/src/battle_data.py index eec58b8..b1f7bcb 100644 --- a/src/battle_data.py +++ b/src/battle_data.py @@ -15,7 +15,7 @@ def anim_default(action, text, timer, dt): # !!! CHATGPT !!! def move_attack(user, target): - return Action("Attack", user, target, Damage(user.attack, 0, 0, 0), StatusChange(0, 0, 0), anim_default) + return Action("Támadás", user, target, Damage(user.attack, 0, 0, 0), StatusChange(0, 0, 0), anim_default) def move_fire(user, target): return Action("Fira", user, target, Damage(0, 45, 0, 0), StatusChange(0, 0, 0), anim_default) @@ -27,7 +27,7 @@ def move_cure(user, target): return Action("Cure", user, target, Damage(0, 0, 0, 42), StatusChange(0, 0, 0), anim_default) def move_defend(user, target): - return Action("Defend", user, target, Damage(0, 0, 0, 0), StatusChange(0, 0, 1), anim_default) + return Action("Védés", user, target, Damage(0, 0, 0, 0), StatusChange(0, 0, 1), anim_default) def move_break(user, target): return Action("Break", user, target, Damage(0, 0, 0, 0), StatusChange(0, 1, 0), anim_default) diff --git a/src/gamestates/battle.py b/src/gamestates/battle.py index 42b090c..1a9fb43 100644 --- a/src/gamestates/battle.py +++ b/src/gamestates/battle.py @@ -208,7 +208,7 @@ def menu_action(data): case "phys_att": def queue_attack(targets): action_queue.append(Action( - "Physical Attack", user, targets[0], + "Támadás", user, targets[0], Damage(166, 0, 0, 0), StatusChange(0, 0, 0), battle_data.anim_default))