Game Over bugfix
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@@ -92,7 +92,7 @@ def start_battle(battle_id):
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def switch(game):
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def switch(game):
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if len(objects) == 1:
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if len(objects) == 1:
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gamestate.switch_gamestate(game, "credits")
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gamestate.switch_gamestate(game, "credits")
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return
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global music_box
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global music_box
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in_battle_transition = False
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in_battle_transition = False
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overworld.set_player_world_pos(game, balthasar.x, balthasar.y)
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overworld.set_player_world_pos(game, balthasar.x, balthasar.y)
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@@ -5,12 +5,18 @@ import text
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import renderers
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import renderers
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import gamestate
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import gamestate
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from importlib import reload
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import gamestates.overworld
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import gamestates.battle
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text = text.TextRenderer(0, 50, 210)
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text = text.TextRenderer(0, 50, 210)
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panel = renderers.NineSlicesPanel(84,100,64,50)
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panel = renderers.NineSlicesPanel(84,100,64,50)
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m = []
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m = []
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def new_game(g):
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def new_game(g):
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reload(gamestates.overworld)
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reload(gamestates.battle)
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gamestate.switch_gamestate(g, "overworld")
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gamestate.switch_gamestate(g, "overworld")
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def switch(game):
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def switch(game):
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