Főképernyő és stáblista képernyő

This commit is contained in:
markojozsef
2026-10-18 17:40:22 +02:00
parent 66c9cba93b
commit c45ab275b4
5 changed files with 52 additions and 31 deletions

View File

@@ -1,52 +1,36 @@
import arcade
import assets
import controls
import menu
import text
import renderers
import gamestate
text = text.TextRenderer(6, 186, 210)
panel = renderers.NineSlicesPanel(0,100,230,100)
text = text.TextRenderer(0, 50, 210)
panel = renderers.NineSlicesPanel(84,100,64,100)
m = []
def mos_1x(g):
g.mosaic = 1
g.mos_enabled = False
def mos_2x(g):
g.mosaic = 8
g.mos_enabled = True
def new_game(g):
gamestate.switch_gamestate(g, "overworld")
def switch(game):
global m
m = [
menu.MenuItem("1", 100, 90, None, None, None, None, mos_1x, game),
menu.MenuItem("2", 100, 70 , None, None, None, None, mos_2x, game)
menu.MenuItem("Új játék!", 98, 150, None, None, None, None, new_game, game),
menu.MenuItem("Kilépés", 98, 130, None, None, None, None, quit)
]
m[0].down = m[1]
m[1].up = m[0]
m[0].select()
def update(game, dt):
controltext = ""
for c in controls.controls:
controltext += f"{c.label}: {c.pressed}-{c.held}\n"
for i in m:
i.update()
text.reset(controltext)
text.reset("Irányítás:\n -WASD = mozgás\n -Enter = válaszás / interakció\n -Bal shift = Vissza")
text.type_all()
def draw(game):
arcade.draw_rect_filled(
arcade.LBWH(0, 0, game.screen_width, game.screen_height),
arcade.color.RED,
)
def update(game, dt):
for i in m:
i.render()
i.update()
def draw(game):
panel.render()
text.render()
for i in m:
i.render()