Főképernyő és stáblista képernyő
This commit is contained in:
@@ -3,6 +3,7 @@ import gamestates.title
|
|||||||
import gamestates.overworld
|
import gamestates.overworld
|
||||||
import gamestates.battle
|
import gamestates.battle
|
||||||
import gamestates.gameover
|
import gamestates.gameover
|
||||||
|
import gamestates.credits
|
||||||
|
|
||||||
gamestates = {
|
gamestates = {
|
||||||
"none": gamestates.none,
|
"none": gamestates.none,
|
||||||
@@ -10,6 +11,7 @@ gamestates = {
|
|||||||
"overworld": gamestates.overworld,
|
"overworld": gamestates.overworld,
|
||||||
"battle": gamestates.battle,
|
"battle": gamestates.battle,
|
||||||
"gameover": gamestates.gameover,
|
"gameover": gamestates.gameover,
|
||||||
|
"credits": gamestates.credits,
|
||||||
}
|
}
|
||||||
gamestate = "none"
|
gamestate = "none"
|
||||||
|
|
||||||
|
|||||||
33
src/gamestates/credits.py
Normal file
33
src/gamestates/credits.py
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
import menu
|
||||||
|
import text
|
||||||
|
import assets
|
||||||
|
import gamestate
|
||||||
|
|
||||||
|
CREDITS_MUSIC = "mus_fnafsux"
|
||||||
|
CREDITS_LENGTH = 10
|
||||||
|
SCROLL_SPEED = 10
|
||||||
|
|
||||||
|
cred_text = text.TextRenderer(90, 180, 210)
|
||||||
|
end_text = text.TextRenderer(128, 100, None, True)
|
||||||
|
end_visible = False
|
||||||
|
t = 0
|
||||||
|
|
||||||
|
def switch(game):
|
||||||
|
assets.sounds[CREDITS_MUSIC].play()
|
||||||
|
cred_text.reset("Gratulálunk, sikerült kivinni a játékot!")
|
||||||
|
cred_text.type_all()
|
||||||
|
end_text.reset("Vége!")
|
||||||
|
end_text.type_all()
|
||||||
|
|
||||||
|
|
||||||
|
def update(game, dt):
|
||||||
|
global t, end_visible
|
||||||
|
t += dt
|
||||||
|
cred_text.move(0, dt * SCROLL_SPEED)
|
||||||
|
if t >= CREDITS_LENGTH:
|
||||||
|
end_visible = True
|
||||||
|
|
||||||
|
def draw(game):
|
||||||
|
cred_text.render()
|
||||||
|
if end_visible:
|
||||||
|
end_text.render()
|
||||||
@@ -2,4 +2,4 @@ import gamestate
|
|||||||
|
|
||||||
# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
|
# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
|
||||||
def update(game, dt):
|
def update(game, dt):
|
||||||
gamestate.switch_gamestate(game, "overworld")
|
gamestate.switch_gamestate(game, "title")
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ objects = [
|
|||||||
balthasar
|
balthasar
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
btrans_active = False
|
btrans_active = False
|
||||||
btrans_timer = 0
|
btrans_timer = 0
|
||||||
btrans_sound = None
|
btrans_sound = None
|
||||||
@@ -91,6 +90,9 @@ def start_battle(battle_id):
|
|||||||
btrans_timer = 0
|
btrans_timer = 0
|
||||||
|
|
||||||
def switch(game):
|
def switch(game):
|
||||||
|
if len(objects) == 1:
|
||||||
|
gamestate.switch_gamestate(game, "credits")
|
||||||
|
|
||||||
global music_box
|
global music_box
|
||||||
in_battle_transition = False
|
in_battle_transition = False
|
||||||
overworld.set_player_world_pos(game, balthasar.x, balthasar.y)
|
overworld.set_player_world_pos(game, balthasar.x, balthasar.y)
|
||||||
|
|||||||
@@ -1,52 +1,36 @@
|
|||||||
import arcade
|
|
||||||
import assets
|
|
||||||
import controls
|
|
||||||
import menu
|
import menu
|
||||||
import text
|
import text
|
||||||
import renderers
|
import renderers
|
||||||
|
import gamestate
|
||||||
|
|
||||||
text = text.TextRenderer(6, 186, 210)
|
text = text.TextRenderer(0, 50, 210)
|
||||||
panel = renderers.NineSlicesPanel(0,100,230,100)
|
panel = renderers.NineSlicesPanel(84,100,64,100)
|
||||||
|
|
||||||
m = []
|
m = []
|
||||||
|
|
||||||
def mos_1x(g):
|
def new_game(g):
|
||||||
g.mosaic = 1
|
gamestate.switch_gamestate(g, "overworld")
|
||||||
g.mos_enabled = False
|
|
||||||
|
|
||||||
def mos_2x(g):
|
|
||||||
g.mosaic = 8
|
|
||||||
g.mos_enabled = True
|
|
||||||
|
|
||||||
def switch(game):
|
def switch(game):
|
||||||
global m
|
global m
|
||||||
m = [
|
m = [
|
||||||
menu.MenuItem("1", 100, 90, None, None, None, None, mos_1x, game),
|
menu.MenuItem("Új játék!", 98, 150, None, None, None, None, new_game, game),
|
||||||
menu.MenuItem("2", 100, 70 , None, None, None, None, mos_2x, game)
|
menu.MenuItem("Kilépés", 98, 130, None, None, None, None, quit)
|
||||||
]
|
]
|
||||||
|
|
||||||
m[0].down = m[1]
|
m[0].down = m[1]
|
||||||
m[1].up = m[0]
|
m[1].up = m[0]
|
||||||
m[0].select()
|
m[0].select()
|
||||||
|
|
||||||
def update(game, dt):
|
text.reset("Irányítás:\n -WASD = mozgás\n -Enter = válaszás / interakció\n -Bal shift = Vissza")
|
||||||
controltext = ""
|
|
||||||
|
|
||||||
for c in controls.controls:
|
|
||||||
controltext += f"{c.label}: {c.pressed}-{c.held}\n"
|
|
||||||
|
|
||||||
for i in m:
|
|
||||||
i.update()
|
|
||||||
text.reset(controltext)
|
|
||||||
text.type_all()
|
text.type_all()
|
||||||
|
|
||||||
def draw(game):
|
def update(game, dt):
|
||||||
arcade.draw_rect_filled(
|
|
||||||
arcade.LBWH(0, 0, game.screen_width, game.screen_height),
|
|
||||||
arcade.color.RED,
|
|
||||||
)
|
|
||||||
for i in m:
|
for i in m:
|
||||||
i.render()
|
i.update()
|
||||||
|
|
||||||
|
def draw(game):
|
||||||
panel.render()
|
panel.render()
|
||||||
text.render()
|
text.render()
|
||||||
|
for i in m:
|
||||||
|
i.render()
|
||||||
|
|||||||
Reference in New Issue
Block a user