Menü bugfix és fizikai támadás
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@@ -33,8 +33,13 @@ def update():
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c.pressed = False
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c.held = True
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def depress(cid):
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if controls[cid].pressed:
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controls[cid].pressed = False
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controls[cid].held = True
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def is_control_pressed(cid):
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return controls[cid].pressed
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def is_control_held(cid):
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return controls[cid].held
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return controls[cid].held
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@@ -41,15 +41,24 @@ def switch(game):
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inventory = battle_data.battles[battle_id]["inventory"]
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battle_music = assets.sounds[battle_data.battles[battle_id]["mus_id"]].play(loops=True)
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def menu_action(data):
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def close_menu():
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global menu, menu_open
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user, action = data
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menu = []
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menu_open = 0
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menu_text.reset("")
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action_queue.append(Action("In development", user, user, Damage(0, 0, 0, 0), StatusChange(0, 0, 0)))
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print(f"pressed action: {action}")
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def menu_action(data):
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user, aparty, eparty, action = data
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match action:
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case "unselectable":
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return
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case "phys_att":
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action_queue.append(Action("Physical Attack", user, eparty[0], Damage(166, 0, 0, 0), StatusChange(0, 0, 0)))
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close_menu()
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case _:
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print(f"Unknown action: {action}")
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close_menu()
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def update(game, dt):
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global menu_open
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@@ -96,19 +105,11 @@ def update(game, dt):
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party_idx = party_members.index(whose)
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for i, m in enumerate(party_menus[party_idx]):
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menu.append(MenuItem(m[0], 19, 64-(i*13), None, None, None, None, menu_action, (whose, m[1])))
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menu.append(MenuItem(m[0], 19, 64-(i*13), None, None, None, None, menu_action, (whose, party_members, enemies, m[1])))
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print(len(menu))
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for i, m in enumerate(menu):
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if i == 0:
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m.up = menu[len(menu) - 1]
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m.down = menu[1]
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elif i == len(menu) - 1:
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m.up = menu[len(menu) - 2]
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m.down = menu[0]
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else:
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m.up = menu[i - 1]
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m.down = menu[i + 1]
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m.up = menu[(i - 1) % len(menu)]
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m.down = menu[(i + 1) % len(menu)]
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menu[1].select()
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@@ -31,15 +31,19 @@ class MenuItem:
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return
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if controls.is_control_pressed(0) and self.up: # Fel
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controls.depress(0)
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self.selected = False
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self.up.select()
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elif controls.is_control_pressed(1) and self.down: # Le
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controls.depress(1)
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self.selected = False
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self.down.select()
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elif controls.is_control_pressed(2) and self.left: # Bal
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controls.depress(2)
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self.selected = False
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self.left.select()
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elif controls.is_control_pressed(3) and self.right: # Jobb
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controls.depress(3)
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self.selected = False
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self.right.select()
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