objektum interakció

This commit is contained in:
markojozsef
2026-10-14 12:47:39 +02:00
parent 88c1ed0f0c
commit d428aed8c8
2 changed files with 49 additions and 8 deletions

View File

@@ -21,6 +21,11 @@ btrans_sound = None
BTRANS_PULSE_DUR = 0.25
BTRANS_DURATION = 0.75
# !!! CHATGPT !!!
INTERACT_DISTANCE = 10
INTERACT_WIDTH = 10
INTERACT_HEIGHT = 10
def aabb_check(left1, bottom1, right1, top1,
left2, bottom2, right2, top2):
return (
@@ -30,6 +35,33 @@ def aabb_check(left1, bottom1, right1, top1,
top1 > bottom2
)
def get_interaction_aabb(world_x, world_y, direction):
left, bottom, right, top = get_feet_aabb(
world_x,
world_y,
INTERACT_WIDTH,
INTERACT_HEIGHT
)
if direction == DIR_UP:
bottom += INTERACT_DISTANCE
top += INTERACT_DISTANCE
elif direction == DIR_DOWN:
bottom -= INTERACT_DISTANCE
top -= INTERACT_DISTANCE
elif direction == DIR_LEFT:
left -= INTERACT_DISTANCE
right -= INTERACT_DISTANCE
elif direction == DIR_RIGHT:
left += INTERACT_DISTANCE
right += INTERACT_DISTANCE
return left, bottom, right, top
def get_feet_aabb(world_x, world_y, width, height):
"""Returns the world-space AABB of the feet collision box."""
feet_offset_y = (B_SPRITE_HEIGHT - height) / 2
@@ -41,7 +73,7 @@ def get_feet_aabb(world_x, world_y, width, height):
top = box_center_y + (height / 2) - 1
return left, bottom, right, top
# !!! CHATGPT VÉGE !!!
def start_battle(battle_id):
global btrans_active, btrans_timer, btrans_sound
@@ -71,9 +103,15 @@ def update(game, dt):
return
balthasar.update()
cur_x, cur_y = overworld.get_player_world_pos(game)
balthasar.y = cur_y
if controls.is_control_pressed(4): # DEBUG: battle
start_battle(0)
if controls.is_control_pressed(4): # interakció
int_aabb = get_interaction_aabb(cur_x, cur_y, balthasar.direction)
for o in objects:
if o.interactive and aabb_check(*int_aabb, *o.get_aabb()):
o.on_interact(start_battle)
if controls.is_control_pressed(0): # Fel
balthasar.set_direction(DIR_UP)
@@ -104,8 +142,7 @@ def update(game, dt):
walking = True
balthasar.set_walking(walking)
cur_x, cur_y = overworld.get_player_world_pos(game)
balthasar.y = cur_y
if walking:
box_w = 12

View File

@@ -1,7 +1,7 @@
import assets
import arcade
# Main character(balthasar) renderer
# Main character renderer
DIR_DOWN = 0
DIR_UP = 1
DIR_RIGHT = 2
@@ -17,6 +17,7 @@ class BalthasarRenderer:
self.direction = DIR_UP
self.walking = False
self.anim_timer = 0
self.interactive = False
self.x = 0
self.y = 0
self.w = B_SPRITE_WIDHT
@@ -51,7 +52,6 @@ class BalthasarRenderer:
)
# Overworld Map
OVERWORLD_LB_X = 0
OVERWORLD_LB_Y = 0
OVERWORLD_TILE_WIDTH = 16
@@ -153,13 +153,13 @@ class OverworldMap:
)
# Teszt objektum
class TestObject:
def __init__(self, x, y):
self.x = x
self.y = y
self.w = 16
self.h = 16
self.interactive = True
def get_aabb(self):
return self.x, self.y, self.x + self.w, self.y + self.h
@@ -169,3 +169,7 @@ class TestObject:
arcade.LBWH(self.x, self.y, 16, 16).move(*translation),
arcade.color.PURPLE,
)
def on_interact(self, start_battle_func):
print("never gonna give you up")
start_battle_func(0)