Egy kis mozaik bugfix

This commit is contained in:
markojozsef
2026-09-26 15:34:55 +02:00
parent 7a62dc6ae0
commit fcc37089f0
3 changed files with 7 additions and 21 deletions

View File

@@ -12,9 +12,11 @@ m = []
def mos_1x(g):
g.mosaic = 1
g.mos_enabled = False
def mos_2x(g):
g.mosaic = 2
g.mosaic = 8
g.mos_enabled = True
def switch(game):
global m
@@ -47,4 +49,4 @@ def draw(game):
i.render()
panel.render()
text.render()
text.render()

View File

@@ -34,10 +34,10 @@ class TextureRenderer:
""",
fragment_shader="""
#version 330
#define INV_RESOLUTION_X (1. / screen_size.x)
#define INV_RESOLUTION_Y (1. / screen_size.y)
#define INV_RESOLUTION_X (1. / bounds.z)
#define INV_RESOLUTION_Y (1. / bounds.w)
uniform vec2 screen_size;
uniform vec4 bounds;
uniform sampler2D tex;
uniform float mosaic;
uniform bool mos_enabled;