Egy kis mozaik bugfix
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@@ -12,9 +12,11 @@ m = []
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def mos_1x(g):
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g.mosaic = 1
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g.mos_enabled = False
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def mos_2x(g):
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g.mosaic = 2
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g.mosaic = 8
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g.mos_enabled = True
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def switch(game):
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global m
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@@ -47,4 +49,4 @@ def draw(game):
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i.render()
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panel.render()
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text.render()
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text.render()
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@@ -34,10 +34,10 @@ class TextureRenderer:
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""",
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fragment_shader="""
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#version 330
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#define INV_RESOLUTION_X (1. / screen_size.x)
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#define INV_RESOLUTION_Y (1. / screen_size.y)
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#define INV_RESOLUTION_X (1. / bounds.z)
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#define INV_RESOLUTION_Y (1. / bounds.w)
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uniform vec2 screen_size;
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uniform vec4 bounds;
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uniform sampler2D tex;
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uniform float mosaic;
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uniform bool mos_enabled;
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