Sprite rajzolás fix
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@@ -360,7 +360,8 @@ def pick_sprite_id(c, ids):
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def draw_tex(tex, cx, cy):
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def draw_tex(tex, cx, cy):
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arcade.draw_texture_rect(tex, arcade.LRBT(
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arcade.draw_texture_rect(tex, arcade.LRBT(
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cx - tex.width / 2, cx + tex.width / 2,
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cx - tex.width / 2, cx + tex.width / 2,
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cy - tex.height / 2, cy + tex.height / 2))
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cy - tex.height / 2, cy + tex.height / 2),
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pixelated=True)
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def draw_battlers(combatants, sprite_table, pos_func):
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def draw_battlers(combatants, sprite_table, pos_func):
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for i, c in enumerate(combatants):
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for i, c in enumerate(combatants):
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@@ -372,6 +373,7 @@ def draw(game):
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arcade.draw_texture_rect(
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arcade.draw_texture_rect(
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background,
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background,
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arcade.LBWH(0, 0, game.screen_width, game.screen_height),
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arcade.LBWH(0, 0, game.screen_width, game.screen_height),
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pixelated=True
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)
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)
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draw_battlers(enemies, enemy_sprites, enemy_pos)
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draw_battlers(enemies, enemy_sprites, enemy_pos)
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draw_battlers(party_members, party_sprites, party_pos)
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draw_battlers(party_members, party_sprites, party_pos)
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