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2 Commits

Author SHA1 Message Date
markojozsef
bbdead0b2e Irányítás 2026-09-16 12:30:05 +02:00
markojozsef
4eaf0dbd98 TODO frissítés és haszontalan spritonk kiszedése 2026-09-16 12:17:02 +02:00
11 changed files with 60 additions and 26 deletions

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@@ -1,5 +1,4 @@
# TODO # TODO
- szöveg rendszer
- menü rendszer - menü rendszer
- overworld - overworld
- csata - csata

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@@ -1,10 +1,6 @@
import arcade import arcade
sprites = { sprites = {
"louisu": arcade.load_texture("res/sprite/louisu.png"),
"louisd": arcade.load_texture("res/sprite/louisd.png"),
"louisl": arcade.load_texture("res/sprite/louisl.png"),
"louisb": arcade.load_texture("res/sprite/louisb.png"),
"cursor": arcade.load_texture("res/sprite/handcursor.png"), "cursor": arcade.load_texture("res/sprite/handcursor.png"),
"font": arcade.load_spritesheet("res/sprite/font.png"), "font": arcade.load_spritesheet("res/sprite/font.png"),
"panel": arcade.load_spritesheet("res/sprite/panel.png"), "panel": arcade.load_spritesheet("res/sprite/panel.png"),

38
src/controls.py Normal file
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@@ -0,0 +1,38 @@
import arcade
class Control:
def __init__(self, key, label):
self.key = key
self.label = label
self.pressed = False
self.held = False
controls = [
Control(arcade.key.W, "Fel"),
Control(arcade.key.S, "Le"),
Control(arcade.key.A, "Bal"),
Control(arcade.key.D, "Jobb"),
]
def key_press(key):
for c in controls:
if c.key == key:
c.pressed = True
def key_release(key):
for c in controls:
if c.key == key:
c.pressed = False
c.held = False
def update():
for c in controls:
if c.pressed:
c.pressed = False
c.held = True
def is_control_pressed(cid):
return controls[cid].pressed
def is_control_held(cid):
return controls[cid].held

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@@ -1,15 +0,0 @@
import arcade
import assets
import text
text = text.TextRenderer(0, 100, 200)
def switch():
text.reset("●A bölcs, gyors, fürge róka zöld ágon ül, miközben egy tyúk csípős paprikát főz, és egy whiskyvel teli dobozt cipelő dzsesszzenész kvázi jókedvűen fütyörészik.")
text.type_all()
def update(dt):
pass
def draw(game):
text.render()

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@@ -1,17 +1,23 @@
import arcade import arcade
import assets import assets
import controls
import text import text
import renderers import renderers
text = text.TextRenderer(6, 186, 210) text = text.TextRenderer(6, 186, 210)
panel = renderers.NineSlicesPanel(0,100,230,100); panel = renderers.NineSlicesPanel(0,100,230,100)
def switch(): def switch():
text.reset("●A bölcs, gyors, fürge róka zöld ágon ül, miközben egy tyúk csípős paprikát főz, és egy whiskyvel teli dobozt cipelő dzsesszzenész kvázi jókedvűen fütyörészik.") pass
text.type_all()
def update(dt): def update(dt):
pass controltext = ""
for c in controls.controls:
controltext += f"{c.label}: {c.pressed}-{c.held}\n"
text.reset(controltext)
text.type_all()
def draw(game): def draw(game):
arcade.draw_rect_filled( arcade.draw_rect_filled(
@@ -20,4 +26,4 @@ def draw(game):
) )
panel.render() panel.render()
text.render() text.render()

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@@ -2,6 +2,7 @@ import arcade
import assets import assets
import gamestate import gamestate
import renderers import renderers
import controls
import text import text
SCREEN_WIDTH = 256 SCREEN_WIDTH = 256
@@ -33,6 +34,13 @@ class Game(arcade.Window):
def on_update(self, dt): def on_update(self, dt):
gamestate.update(dt) gamestate.update(dt)
controls.update()
def on_key_press(self, symbol, modifiers):
controls.key_press(symbol)
def on_key_release(self, symbol, modifiers):
controls.key_release(symbol)
def on_draw(self): def on_draw(self):
self.framebuffer.use() self.framebuffer.use()

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@@ -23,9 +23,11 @@ class TextRenderer:
self.y = y self.y = y
def reset(self, text): def reset(self, text):
self.text = text self.text = text
self.textptr = 0 self.textptr = 0
self.sprites = [] self.sprites = []
self.x = self.base_x
self.y = self.base_y
def amend(self, text): def amend(self, text):
self.text = self.text + text self.text = self.text + text