import menu import text import renderers import gamestate text = text.TextRenderer(90, 180, 210) panel = renderers.NineSlicesPanel(84,100,64,100) m = [] def retry(g): gamestate.switch_gamestate(g, "title") def switch(game): global m m = [ menu.MenuItem("Ujrapróba", 98, 150, None, None, None, None, retry, game), menu.MenuItem("Kilépés", 98, 130, None, None, None, None, quit) ] m[0].down = m[1] m[1].up = m[0] m[0].select() text.reset("Játék vége!") text.type_all() def update(game, dt): for i in m: i.update() def draw(game): panel.render() text.render() for i in m: i.render()