276 lines
6.4 KiB
Python
276 lines
6.4 KiB
Python
import math
|
|
import copy
|
|
import random
|
|
import arcade
|
|
import gamestate
|
|
|
|
from battle import Combatant, Action, Damage, StatusChange
|
|
from menu import MenuItem
|
|
from text import TextRenderer
|
|
|
|
import assets
|
|
import battle_data
|
|
|
|
enemies = []
|
|
party_members = []
|
|
enemy_turn = None
|
|
battle_music = None
|
|
enemy_ai_data = {}
|
|
party_menus = []
|
|
spells = []
|
|
inventory = []
|
|
|
|
action_queue = []
|
|
cur_action = None
|
|
action_timer = 0
|
|
|
|
party_text = TextRenderer(3, 206, 210)
|
|
ene_text = TextRenderer(123, 206, 210)
|
|
menu_text = TextRenderer(3, 76, 210)
|
|
action_text = TextRenderer(110, 215, 210)
|
|
|
|
menu_open = 0
|
|
menu_queue = []
|
|
menu = []
|
|
|
|
battle_id = 0
|
|
|
|
def switch(game):
|
|
global enemies, party_members, battle_music, enemy_turn, enemy_ai_data, party_menus, spells, inventory
|
|
print("asdfasdfasdf")
|
|
enemies = copy.deepcopy(battle_data.battles[battle_id]["enemies"])
|
|
party_members = copy.deepcopy(battle_data.battles[battle_id]["party_members"])
|
|
enemy_turn = copy.deepcopy(battle_data.battles[battle_id]["enemy_turn_func"])
|
|
enemy_ai_data = copy.deepcopy(battle_data.battles[battle_id]["init_ai_data"])
|
|
party_menus = copy.deepcopy(battle_data.battles[battle_id]["menus"])
|
|
spells = copy.deepcopy(battle_data.battles[battle_id]["spells"])
|
|
inventory = copy.deepcopy(battle_data.battles[battle_id]["inventory"])
|
|
battle_music = assets.sounds[battle_data.battles[battle_id]["mus_id"]].play(loops=True)
|
|
|
|
def open_menu(whose):
|
|
party_idx = party_members.index(whose)
|
|
for i, m in enumerate(party_menus[party_idx]):
|
|
menu.append(MenuItem(m[0], 19, 64-(i*13), None, None, None, None, menu_action, (whose, party_members, enemies, m[1])))
|
|
|
|
for i, m in enumerate(menu):
|
|
m.up = menu[(i - 1) % len(menu)]
|
|
m.down = menu[(i + 1) % len(menu)]
|
|
|
|
menu[1].select()
|
|
|
|
def close_menu():
|
|
global menu, menu_open
|
|
menu = []
|
|
menu_open = 0
|
|
menu_text.reset("")
|
|
|
|
# !!! CHATGPT !!!
|
|
|
|
def open_spell_menu(user, aparty, eparty):
|
|
global menu
|
|
|
|
party_idx = party_members.index(user)
|
|
spell_list = spells[party_idx]
|
|
|
|
menu = []
|
|
|
|
for i, spell in enumerate(spell_list):
|
|
menu.append(
|
|
MenuItem(
|
|
spell[0],
|
|
19,
|
|
64 - (i * 13),
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
spell_action,
|
|
(user, spell, aparty, eparty)
|
|
)
|
|
)
|
|
|
|
if len(menu) == 0:
|
|
return
|
|
|
|
for i, m in enumerate(menu):
|
|
m.up = menu[(i - 1) % len(menu)]
|
|
m.down = menu[(i + 1) % len(menu)]
|
|
|
|
menu[0].select()
|
|
|
|
|
|
def spell_action(data):
|
|
user, spell, aparty, eparty = data
|
|
|
|
name, mp_cost, action = spell
|
|
|
|
action_name, func, target_type = action
|
|
|
|
action_queue.append(func(user, [p for p in eparty if not p.ko][0]))
|
|
|
|
close_menu()
|
|
|
|
|
|
def open_item_menu(user, aparty, eparty):
|
|
global menu
|
|
|
|
menu = []
|
|
|
|
for i, item in enumerate(inventory):
|
|
if item[1] <= 0:
|
|
continue
|
|
|
|
menu.append(
|
|
MenuItem(
|
|
f"{item[0]} x{item[1]}",
|
|
19,
|
|
64 - (i * 13),
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
item_action,
|
|
(user, item, aparty, eparty)
|
|
)
|
|
)
|
|
|
|
if len(menu) == 0:
|
|
return
|
|
|
|
for i, m in enumerate(menu):
|
|
m.up = menu[(i - 1) % len(menu)]
|
|
m.down = menu[(i + 1) % len(menu)]
|
|
|
|
menu[0].select()
|
|
|
|
|
|
def item_action(data):
|
|
user, item, aparty, eparty = data
|
|
|
|
name, amount, action = item
|
|
|
|
action_name, func, target_type = action
|
|
|
|
action_queue.append(
|
|
func(user, user)
|
|
)
|
|
|
|
item[1] -= 1
|
|
|
|
close_menu()
|
|
|
|
# !!! CHATGPT VÉGE !!!
|
|
|
|
def menu_action(data):
|
|
user, aparty, eparty, action = data
|
|
|
|
match action:
|
|
|
|
case "unselectable":
|
|
return
|
|
|
|
case "phys_att":
|
|
action_queue.append(
|
|
Action(
|
|
"Physical Attack",
|
|
user,
|
|
[p for p in eparty if not p.ko][0],
|
|
Damage(166, 0, 0, 0),
|
|
StatusChange(0, 0, 0),
|
|
battle_data.anim_default
|
|
)
|
|
)
|
|
close_menu()
|
|
|
|
case "magic":
|
|
open_spell_menu(user)
|
|
|
|
case "items":
|
|
open_item_menu(user)
|
|
|
|
case _:
|
|
print(f"Unknown action: {action}")
|
|
close_menu()
|
|
|
|
def update(game, dt):
|
|
global menu_open, cur_action, action_timer
|
|
|
|
for e in enemies:
|
|
if e.ko or e.stone:
|
|
continue
|
|
e.atb -= 1
|
|
if e.atb <= 0:
|
|
act = enemy_turn(e, enemies, party_members, enemy_ai_data)
|
|
if act:
|
|
action_queue.append(act)
|
|
e.atb = math.inf
|
|
|
|
for p in party_members:
|
|
if p.ko or p.stone:
|
|
continue
|
|
p.atb -= 1
|
|
if p.atb <= 0:
|
|
print(f"{p.name} is ready to act!")
|
|
menu_queue.append(p)
|
|
p.atb = math.inf
|
|
|
|
if len(action_queue) != 0 and cur_action == None:
|
|
action = action_queue.pop(0)
|
|
print(f"Executing: {action}")
|
|
cur_action = action
|
|
action_timer = 0
|
|
|
|
if cur_action != None:
|
|
if cur_action.animation(cur_action, action_text, action_timer, dt):
|
|
cur_action = None
|
|
else:
|
|
action_timer += dt
|
|
|
|
|
|
# Szövegek Frissítése
|
|
partytext = ""
|
|
enetext = ""
|
|
|
|
for m in party_members:
|
|
partytext += f"=={m.name}==\nHP: {m.hp}\n"
|
|
|
|
for e in enemies:
|
|
enetext += f"=={e.name}==\nHP: {e.hp}\n"
|
|
|
|
if len(menu_queue) != 0 and menu_open == 0:
|
|
whose = menu_queue.pop(0)
|
|
menu_open = whose
|
|
menu_text.reset(f"{whose.name}'s Menu")
|
|
menu_text.type_all()
|
|
open_menu(whose)
|
|
|
|
for m in menu:
|
|
m.update()
|
|
|
|
if len(enemies) != 0 and all(e.ko for e in enemies):
|
|
print("\nVICTORY! all enemies were defeated.")
|
|
battle_music.stop()
|
|
gamestate.switch_gamestate(game,"overworld")
|
|
return
|
|
|
|
if len(party_members) != 0 and all(a.ko for a in party_members):
|
|
print("\nGAME OVER! the party was defeated.")
|
|
battle_music.stop()
|
|
gamestate.switch_gamestate(game,"gameover")
|
|
return
|
|
|
|
party_text.reset(partytext)
|
|
ene_text.reset(enetext)
|
|
party_text.type_all()
|
|
ene_text.type_all()
|
|
|
|
def draw(game):
|
|
for m in menu:
|
|
m.render()
|
|
|
|
party_text.render()
|
|
ene_text.render()
|
|
menu_text.render()
|
|
action_text.render()
|
|
|