144 lines
3.7 KiB
Python
144 lines
3.7 KiB
Python
import math
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import random
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import arcade
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from battle import Combatant, Action, Damage, StatusChange
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from menu import MenuItem
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from text import TextRenderer
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import assets
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import battle_data
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enemies = []
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party_members = []
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enemy_turn = None
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battle_music = None
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enemy_ai_data = {}
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party_menus = []
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spells = []
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inventory = []
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action_queue = []
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cur_action = None
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action_timer = 0
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party_text = TextRenderer(3, 206, 210)
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ene_text = TextRenderer(123, 206, 210)
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menu_text = TextRenderer(3, 76, 210)
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action_text = TextRenderer(110, 215, 210)
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menu_open = 0
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menu_queue = []
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menu = []
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battle_id = 0
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def switch(game):
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global enemies, party_members, battle_music, enemy_turn, enemy_ai_data, party_menus, spells, inventory
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enemies = battle_data.battles[battle_id]["enemies"]
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party_members = battle_data.battles[battle_id]["party_members"]
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enemy_turn = battle_data.battles[battle_id]["enemy_turn_func"]
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enemy_ai_data = battle_data.battles[battle_id]["init_ai_data"]
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party_menus = battle_data.battles[battle_id]["menus"]
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spells = battle_data.battles[battle_id]["spells"]
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inventory = battle_data.battles[battle_id]["inventory"]
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battle_music = assets.sounds[battle_data.battles[battle_id]["mus_id"]].play(loops=True)
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def close_menu():
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global menu, menu_open
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menu = []
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menu_open = 0
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menu_text.reset("")
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def menu_action(data):
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user, aparty, eparty, action = data
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match action:
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case "unselectable":
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return
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case "phys_att":
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action_queue.append(Action("Physical Attack", user, eparty[0], Damage(166, 0, 0, 0), StatusChange(0, 0, 0), battle_data.anim_default))
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close_menu()
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case _:
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print(f"Unknown action: {action}")
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close_menu()
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def update(game, dt):
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global menu_open, cur_action, action_timer
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for e in enemies:
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if e.ko or e.stone:
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continue
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e.atb -= 1
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if e.atb <= 0:
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act = enemy_turn(e, enemies, party_members, enemy_ai_data)
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if act:
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action_queue.append(act)
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e.atb = math.inf
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for p in party_members:
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if p.ko or p.stone:
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continue
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p.atb -= 1
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if p.atb <= 0:
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print(f"{p.name} is ready to act!")
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menu_queue.append(p)
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p.atb = math.inf
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if len(action_queue) != 0 and cur_action == None:
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action = action_queue.pop(0)
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print(f"Executing: {action}")
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cur_action = action
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action_timer = 0
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if cur_action != None:
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if cur_action.animation(cur_action, action_text, action_timer, dt):
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cur_action = None
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else:
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action_timer += dt
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# Szövegek Frissítése
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partytext = ""
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enetext = ""
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for m in party_members:
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partytext += f"=={m.name}==\nHP: {m.hp}\n"
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for e in enemies:
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enetext += f"=={e.name}==\nHP: {e.hp}\n"
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if len(menu_queue) != 0 and menu_open == 0:
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whose = menu_queue.pop(0)
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menu_open = whose
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menu_text.reset(f"{whose.name}'s Menu")
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menu_text.type_all()
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party_idx = party_members.index(whose)
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for i, m in enumerate(party_menus[party_idx]):
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menu.append(MenuItem(m[0], 19, 64-(i*13), None, None, None, None, menu_action, (whose, party_members, enemies, m[1])))
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for i, m in enumerate(menu):
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m.up = menu[(i - 1) % len(menu)]
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m.down = menu[(i + 1) % len(menu)]
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menu[1].select()
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for m in menu:
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m.update()
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party_text.reset(partytext)
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ene_text.reset(enetext)
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party_text.type_all()
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ene_text.type_all()
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def draw(game):
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for m in menu:
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m.render()
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party_text.render()
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ene_text.render()
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menu_text.render()
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action_text.render()
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