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24_12_09/node_modules/web-vitals/src/attribution/onINP.ts
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24_12_09/node_modules/web-vitals/src/attribution/onINP.ts
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/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import {getLoadState} from '../lib/getLoadState.js';
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import {getSelector} from '../lib/getSelector.js';
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import {
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longestInteractionList,
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entryPreProcessingCallbacks,
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longestInteractionMap,
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} from '../lib/interactions.js';
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import {observe} from '../lib/observe.js';
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import {whenIdle} from '../lib/whenIdle.js';
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import {onINP as unattributedOnINP} from '../onINP.js';
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import {
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INPAttribution,
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INPMetric,
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INPMetricWithAttribution,
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ReportOpts,
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} from '../types.js';
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interface pendingEntriesGroup {
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startTime: DOMHighResTimeStamp;
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processingStart: DOMHighResTimeStamp;
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processingEnd: DOMHighResTimeStamp;
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renderTime: DOMHighResTimeStamp;
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entries: PerformanceEventTiming[];
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}
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// The maximum number of previous frames for which data is kept.
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// Storing data about previous frames is necessary to handle cases where event
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// and LoAF entries are dispatched out of order, and so a buffer of previous
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// frame data is needed to determine various bits of INP attribution once all
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// the frame-related data has come in.
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// In most cases this out-of-order data is only off by a frame or two, so
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// keeping the most recent 50 should be more than sufficient.
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const MAX_PREVIOUS_FRAMES = 50;
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// A PerformanceObserver, observing new `long-animation-frame` entries.
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// If this variable is defined it means the browser supports LoAF.
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let loafObserver: PerformanceObserver | undefined;
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// A list of LoAF entries that have been dispatched and could potentially
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// intersect with the INP candidate interaction. Note that periodically this
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// list is cleaned up and entries that are known to not match INP are removed.
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let pendingLoAFs: PerformanceLongAnimationFrameTiming[] = [];
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// An array of groups of all the event timing entries that occurred within a
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// particular frame. Note that periodically this array is cleaned up and entries
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// that are known to not match INP are removed.
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let pendingEntriesGroups: pendingEntriesGroup[] = [];
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// The `processingEnd` time of most recently-processed event, chronologically.
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let latestProcessingEnd: number = 0;
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// A WeakMap to look up the event-timing-entries group of a given entry.
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// Note that this only maps from "important" entries: either the first input or
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// those with an `interactionId`.
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const entryToEntriesGroupMap: WeakMap<
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PerformanceEventTiming,
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pendingEntriesGroup
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> = new WeakMap();
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// A mapping of interactionIds to the target Node.
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export const interactionTargetMap: Map<number, Node> = new Map();
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// A reference to the idle task used to clean up entries from the above
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// variables. If the value is -1 it means no task is queue, and if it's
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// greater than -1 the value corresponds to the idle callback handle.
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let idleHandle: number = -1;
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/**
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* Adds new LoAF entries to the `pendingLoAFs` list.
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*/
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const handleLoAFEntries = (entries: PerformanceLongAnimationFrameTiming[]) => {
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pendingLoAFs = pendingLoAFs.concat(entries);
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queueCleanup();
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};
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// Get a reference to the interaction target element in case it's removed
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// from the DOM later.
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const saveInteractionTarget = (entry: PerformanceEventTiming) => {
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if (
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entry.interactionId &&
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entry.target &&
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!interactionTargetMap.has(entry.interactionId)
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) {
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interactionTargetMap.set(entry.interactionId, entry.target);
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}
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};
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/**
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* Groups entries that were presented within the same animation frame by
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* a common `renderTime`. This function works by referencing
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* `pendingEntriesGroups` and using an existing render time if one is found
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* (otherwise creating a new one). This function also adds all interaction
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* entries to an `entryToRenderTimeMap` WeakMap so that the "grouped" entries
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* can be looked up later.
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*/
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const groupEntriesByRenderTime = (entry: PerformanceEventTiming) => {
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const renderTime = entry.startTime + entry.duration;
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let group;
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latestProcessingEnd = Math.max(latestProcessingEnd, entry.processingEnd);
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// Iterate over all previous render times in reverse order to find a match.
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// Go in reverse since the most likely match will be at the end.
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for (let i = pendingEntriesGroups.length - 1; i >= 0; i--) {
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const potentialGroup = pendingEntriesGroups[i];
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// If a group's render time is within 8ms of the entry's render time,
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// assume they were part of the same frame and add it to the group.
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if (Math.abs(renderTime - potentialGroup.renderTime) <= 8) {
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group = potentialGroup;
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group.startTime = Math.min(entry.startTime, group.startTime);
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group.processingStart = Math.min(
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entry.processingStart,
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group.processingStart,
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);
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group.processingEnd = Math.max(entry.processingEnd, group.processingEnd);
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group.entries.push(entry);
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break;
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}
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}
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// If there was no matching group, assume this is a new frame.
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if (!group) {
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group = {
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startTime: entry.startTime,
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processingStart: entry.processingStart,
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processingEnd: entry.processingEnd,
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renderTime,
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entries: [entry],
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};
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pendingEntriesGroups.push(group);
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}
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// Store the grouped render time for this entry for reference later.
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if (entry.interactionId || entry.entryType === 'first-input') {
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entryToEntriesGroupMap.set(entry, group);
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}
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queueCleanup();
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};
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const queueCleanup = () => {
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// Queue cleanup of entries that are not part of any INP candidates.
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if (idleHandle < 0) {
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idleHandle = whenIdle(cleanupEntries);
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}
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};
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const cleanupEntries = () => {
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// Delete any stored interaction target elements if they're not part of one
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// of the 10 longest interactions.
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if (interactionTargetMap.size > 10) {
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interactionTargetMap.forEach((_, key) => {
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if (!longestInteractionMap.has(key)) {
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interactionTargetMap.delete(key);
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}
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});
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}
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// Keep all render times that are part of a pending INP candidate or
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// that occurred within the 50 most recently-dispatched groups of events.
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const longestInteractionGroups = longestInteractionList.map((i) => {
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return entryToEntriesGroupMap.get(i.entries[0]);
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});
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const minIndex = pendingEntriesGroups.length - MAX_PREVIOUS_FRAMES;
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pendingEntriesGroups = pendingEntriesGroups.filter((group, index) => {
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if (index >= minIndex) return true;
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return longestInteractionGroups.includes(group);
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});
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// Keep all pending LoAF entries that either:
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// 1) intersect with entries in the newly cleaned up `pendingEntriesGroups`
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// 2) occur after the most recently-processed event entry (for up to MAX_PREVIOUS_FRAMES)
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const loafsToKeep: Set<PerformanceLongAnimationFrameTiming> = new Set();
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for (let i = 0; i < pendingEntriesGroups.length; i++) {
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const group = pendingEntriesGroups[i];
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getIntersectingLoAFs(group.startTime, group.processingEnd).forEach(
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(loaf) => {
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loafsToKeep.add(loaf);
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},
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);
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}
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const prevFrameIndexCutoff = pendingLoAFs.length - 1 - MAX_PREVIOUS_FRAMES;
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// Filter `pendingLoAFs` to preserve LoAF order.
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pendingLoAFs = pendingLoAFs.filter((loaf, index) => {
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if (loaf.startTime > latestProcessingEnd && index > prevFrameIndexCutoff) {
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return true;
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}
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return loafsToKeep.has(loaf);
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});
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// Reset the idle callback handle so it can be queued again.
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idleHandle = -1;
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};
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entryPreProcessingCallbacks.push(
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saveInteractionTarget,
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groupEntriesByRenderTime,
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);
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const getIntersectingLoAFs = (
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start: DOMHighResTimeStamp,
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end: DOMHighResTimeStamp,
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) => {
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const intersectingLoAFs = [];
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for (let i = 0, loaf; (loaf = pendingLoAFs[i]); i++) {
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// If the LoAF ends before the given start time, ignore it.
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if (loaf.startTime + loaf.duration < start) continue;
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// If the LoAF starts after the given end time, ignore it and all
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// subsequent pending LoAFs (because they're in time order).
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if (loaf.startTime > end) break;
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// Still here? If so this LoAF intersects with the interaction.
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intersectingLoAFs.push(loaf);
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}
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return intersectingLoAFs;
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};
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const attributeINP = (metric: INPMetric): INPMetricWithAttribution => {
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const firstEntry = metric.entries[0];
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const group = entryToEntriesGroupMap.get(firstEntry)!;
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const processingStart = firstEntry.processingStart;
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const processingEnd = group.processingEnd;
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// Sort the entries in processing time order.
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const processedEventEntries = group.entries.sort((a, b) => {
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return a.processingStart - b.processingStart;
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});
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const longAnimationFrameEntries: PerformanceLongAnimationFrameTiming[] =
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getIntersectingLoAFs(firstEntry.startTime, processingEnd);
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// The first interaction entry may not have a target defined, so use the
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// first one found in the entry list.
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// TODO: when the following bug is fixed just use `firstInteractionEntry`.
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// https://bugs.chromium.org/p/chromium/issues/detail?id=1367329
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// As a fallback, also check the interactionTargetMap (to account for
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// cases where the element is removed from the DOM before reporting happens).
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const firstEntryWithTarget = metric.entries.find((entry) => entry.target);
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const interactionTargetElement =
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(firstEntryWithTarget && firstEntryWithTarget.target) ||
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interactionTargetMap.get(firstEntry.interactionId);
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// Since entry durations are rounded to the nearest 8ms, we need to clamp
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// the `nextPaintTime` value to be higher than the `processingEnd` or
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// end time of any LoAF entry.
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const nextPaintTimeCandidates = [
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firstEntry.startTime + firstEntry.duration,
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processingEnd,
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].concat(
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longAnimationFrameEntries.map((loaf) => loaf.startTime + loaf.duration),
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);
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const nextPaintTime = Math.max.apply(Math, nextPaintTimeCandidates);
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const attribution: INPAttribution = {
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interactionTarget: getSelector(interactionTargetElement),
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interactionTargetElement: interactionTargetElement,
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interactionType: firstEntry.name.startsWith('key') ? 'keyboard' : 'pointer',
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interactionTime: firstEntry.startTime,
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nextPaintTime: nextPaintTime,
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processedEventEntries: processedEventEntries,
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longAnimationFrameEntries: longAnimationFrameEntries,
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inputDelay: processingStart - firstEntry.startTime,
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processingDuration: processingEnd - processingStart,
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presentationDelay: Math.max(nextPaintTime - processingEnd, 0),
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loadState: getLoadState(firstEntry.startTime),
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};
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// Use Object.assign to set property to keep tsc happy.
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const metricWithAttribution: INPMetricWithAttribution = Object.assign(
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metric,
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{attribution},
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);
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return metricWithAttribution;
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};
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/**
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* Calculates the [INP](https://web.dev/articles/inp) value for the current
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* page and calls the `callback` function once the value is ready, along with
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* the `event` performance entries reported for that interaction. The reported
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* value is a `DOMHighResTimeStamp`.
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*
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* A custom `durationThreshold` configuration option can optionally be passed to
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* control what `event-timing` entries are considered for INP reporting. The
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* default threshold is `40`, which means INP scores of less than 40 are
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* reported as 0. Note that this will not affect your 75th percentile INP value
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* unless that value is also less than 40 (well below the recommended
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* [good](https://web.dev/articles/inp#what_is_a_good_inp_score) threshold).
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*
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* If the `reportAllChanges` configuration option is set to `true`, the
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* `callback` function will be called as soon as the value is initially
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* determined as well as any time the value changes throughout the page
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* lifespan.
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*
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* _**Important:** INP should be continually monitored for changes throughout
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* the entire lifespan of a page—including if the user returns to the page after
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* it's been hidden/backgrounded. However, since browsers often [will not fire
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* additional callbacks once the user has backgrounded a
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* page](https://developer.chrome.com/blog/page-lifecycle-api/#advice-hidden),
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* `callback` is always called when the page's visibility state changes to
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* hidden. As a result, the `callback` function might be called multiple times
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* during the same page load._
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*/
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export const onINP = (
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onReport: (metric: INPMetricWithAttribution) => void,
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opts?: ReportOpts,
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) => {
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if (!loafObserver) {
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loafObserver = observe('long-animation-frame', handleLoAFEntries);
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}
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unattributedOnINP((metric: INPMetric) => {
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const metricWithAttribution = attributeINP(metric);
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onReport(metricWithAttribution);
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}, opts);
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};
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