using System.Net.Sockets; using System.Net; using YapperServer; using YapperServer.Net.IO; class Program { static TcpListener _listener; static List<Client> _users; static void Main(string[] args) { _users = new List<Client>(); _listener = new TcpListener(IPAddress.Parse("127.0.0.1"), 7891); _listener.Start(); while (true) { var client = new Client(_listener.AcceptTcpClient()); _users.Add(client); /* Broadcast the connection to everyone on the server */ BroadCastConnection(); } } static void BroadCastConnection() { foreach (var user in _users) { foreach (var usr in _users) { var broadcastPacket = new PacketBuilder(); broadcastPacket.WriteOpCode(1); broadcastPacket.WriteString(usr.UserName); broadcastPacket.WriteString(usr.UID.ToString()); user.ClientSocket.Client.Send(broadcastPacket.GetPacketBytes()); } } } }