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@@ -56,7 +56,7 @@ def open_menu(whose):
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m.up = menu[(i - 1) % len(menu)]
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m.up = menu[(i - 1) % len(menu)]
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m.down = menu[(i + 1) % len(menu)]
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m.down = menu[(i + 1) % len(menu)]
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menu[1].select()
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menu[0].select()
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def close_menu():
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def close_menu():
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global menu, menu_open
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global menu, menu_open
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@@ -2,4 +2,4 @@ import gamestate
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# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
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# Azért létezik ez a "none" gamestate hogy meghívja az elsö gamestate init() funkcióját
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def update(game, dt):
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def update(game, dt):
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gamestate.switch_gamestate(game, "gameover")
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gamestate.switch_gamestate(game, "overworld")
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