Űj spritok, stáblista fix és finalizálás

This commit is contained in:
markojozsef
2026-10-19 18:11:28 +02:00
parent 8c05055a29
commit e572c78b40
14 changed files with 16 additions and 6 deletions

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@@ -11,6 +11,15 @@ sprites = {
"dwagon" : arcade.load_texture("res/sprite/dwagon.png"),
"dwagon_low" : arcade.load_texture("res/sprite/dwagon_low.png"),
"dwagon_dead" : arcade.load_texture("res/sprite/dwagon_dead.png"),
"zombie" : arcade.load_texture("res/sprite/zombie.png"),
"zombie_low" : arcade.load_texture("res/sprite/zombie_low.png"),
"zombie_dead" : arcade.load_texture("res/sprite/zombie_dead.png"),
"skeleton" : arcade.load_texture("res/sprite/skeleton.png"),
"skeleton_low" : arcade.load_texture("res/sprite/skeleton_low.png"),
"skeleton_dead" : arcade.load_texture("res/sprite/skeleton_dead.png"),
"witch" : arcade.load_texture("res/sprite/witch.png"),
"witch_low" : arcade.load_texture("res/sprite/witch_low.png"),
"witch_dead" : arcade.load_texture("res/sprite/witch_dead.png"),
"herojoe" : arcade.load_texture("res/sprite/herojoe.png"),
"herojoe_low" : arcade.load_texture("res/sprite/herojoe_low.png"),
"herojoe_dead" : arcade.load_texture("res/sprite/herojoe_dead.png"),

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@@ -258,7 +258,7 @@ battles = [
],
"party_sprites": [
["kefka", "kefka", "kefka"],
["cursor", "cursor", "cursor"]
["skeleton", "skeleton_low", "skeleton_dead"],
],
"enemy_turn_func": hero_turn_rookies,
"mus_id": "mus_getrickrolled",
@@ -374,9 +374,9 @@ battles = [
Combatant("Csontmágus", 90, 20, 95, 5, 0, 0, False, False),
],
"party_sprites": [
["kefka", "kefka", "kefka"],
["cursor", "cursor", "cursor"],
["cursor", "cursor", "cursor"]
["zombie", "zombie_low", "zombie_dead"],
["zombie", "zombie_low", "zombie_dead"],
["skeleton", "skeleton_low", "skeleton_dead"],
],
"enemy_turn_func": hero_turn_healers,
"mus_id": "mus_fnafsux",
@@ -447,8 +447,8 @@ battles = [
],
"party_sprites": [
["kefka", "kefka", "kefka"],
["cursor", "cursor", "cursor"],
["cursor", "cursor", "cursor"]
["witch", "witch_low", "witch_dead"],
["skeleton", "skeleton_low", "skeleton_dead"],
],
"enemy_turn_func": hero_turn_final,
"mus_id": "mus_finale",

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@@ -92,6 +92,7 @@ def start_battle(battle_id):
def switch(game):
if len(objects) == 1:
gamestate.switch_gamestate(game, "credits")
return
global music_box
in_battle_transition = False