Űj spritok, stáblista fix és finalizálás
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Before Width: | Height: | Size: 182 B After Width: | Height: | Size: 638 B |
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res/sprite/skeleton.png
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After Width: | Height: | Size: 327 B |
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res/sprite/skeleton_dead.png
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After Width: | Height: | Size: 282 B |
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res/sprite/skeleton_low.png
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After Width: | Height: | Size: 345 B |
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res/sprite/witch.png
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After Width: | Height: | Size: 351 B |
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res/sprite/witch_dead.png
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After Width: | Height: | Size: 178 B |
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res/sprite/witch_low.png
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After Width: | Height: | Size: 408 B |
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res/sprite/zombie.png
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After Width: | Height: | Size: 296 B |
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res/sprite/zombie_dead.png
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After Width: | Height: | Size: 277 B |
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res/sprite/zombie_low.png
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After Width: | Height: | Size: 327 B |
@@ -11,6 +11,15 @@ sprites = {
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"dwagon" : arcade.load_texture("res/sprite/dwagon.png"),
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"dwagon" : arcade.load_texture("res/sprite/dwagon.png"),
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"dwagon_low" : arcade.load_texture("res/sprite/dwagon_low.png"),
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"dwagon_low" : arcade.load_texture("res/sprite/dwagon_low.png"),
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"dwagon_dead" : arcade.load_texture("res/sprite/dwagon_dead.png"),
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"dwagon_dead" : arcade.load_texture("res/sprite/dwagon_dead.png"),
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"zombie" : arcade.load_texture("res/sprite/zombie.png"),
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"zombie_low" : arcade.load_texture("res/sprite/zombie_low.png"),
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"zombie_dead" : arcade.load_texture("res/sprite/zombie_dead.png"),
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"skeleton" : arcade.load_texture("res/sprite/skeleton.png"),
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"skeleton_low" : arcade.load_texture("res/sprite/skeleton_low.png"),
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"skeleton_dead" : arcade.load_texture("res/sprite/skeleton_dead.png"),
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"witch" : arcade.load_texture("res/sprite/witch.png"),
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"witch_low" : arcade.load_texture("res/sprite/witch_low.png"),
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"witch_dead" : arcade.load_texture("res/sprite/witch_dead.png"),
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"herojoe" : arcade.load_texture("res/sprite/herojoe.png"),
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"herojoe" : arcade.load_texture("res/sprite/herojoe.png"),
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"herojoe_low" : arcade.load_texture("res/sprite/herojoe_low.png"),
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"herojoe_low" : arcade.load_texture("res/sprite/herojoe_low.png"),
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"herojoe_dead" : arcade.load_texture("res/sprite/herojoe_dead.png"),
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"herojoe_dead" : arcade.load_texture("res/sprite/herojoe_dead.png"),
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@@ -258,7 +258,7 @@ battles = [
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],
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],
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"party_sprites": [
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"party_sprites": [
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["kefka", "kefka", "kefka"],
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["kefka", "kefka", "kefka"],
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["cursor", "cursor", "cursor"]
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["skeleton", "skeleton_low", "skeleton_dead"],
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],
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],
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"enemy_turn_func": hero_turn_rookies,
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"enemy_turn_func": hero_turn_rookies,
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"mus_id": "mus_getrickrolled",
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"mus_id": "mus_getrickrolled",
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@@ -374,9 +374,9 @@ battles = [
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Combatant("Csontmágus", 90, 20, 95, 5, 0, 0, False, False),
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Combatant("Csontmágus", 90, 20, 95, 5, 0, 0, False, False),
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],
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],
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"party_sprites": [
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"party_sprites": [
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["kefka", "kefka", "kefka"],
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["zombie", "zombie_low", "zombie_dead"],
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["cursor", "cursor", "cursor"],
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["zombie", "zombie_low", "zombie_dead"],
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["cursor", "cursor", "cursor"]
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["skeleton", "skeleton_low", "skeleton_dead"],
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],
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],
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"enemy_turn_func": hero_turn_healers,
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"enemy_turn_func": hero_turn_healers,
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"mus_id": "mus_fnafsux",
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"mus_id": "mus_fnafsux",
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@@ -447,8 +447,8 @@ battles = [
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],
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],
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"party_sprites": [
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"party_sprites": [
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["kefka", "kefka", "kefka"],
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["kefka", "kefka", "kefka"],
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["cursor", "cursor", "cursor"],
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["witch", "witch_low", "witch_dead"],
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["cursor", "cursor", "cursor"]
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["skeleton", "skeleton_low", "skeleton_dead"],
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],
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],
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"enemy_turn_func": hero_turn_final,
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"enemy_turn_func": hero_turn_final,
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"mus_id": "mus_finale",
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"mus_id": "mus_finale",
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@@ -92,6 +92,7 @@ def start_battle(battle_id):
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def switch(game):
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def switch(game):
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if len(objects) == 1:
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if len(objects) == 1:
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gamestate.switch_gamestate(game, "credits")
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gamestate.switch_gamestate(game, "credits")
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return
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global music_box
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global music_box
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in_battle_transition = False
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in_battle_transition = False
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