added orai

This commit is contained in:
szabomarton 2024-12-13 10:44:46 +01:00
parent 306c0efbb7
commit 1c5c967ccf
20 changed files with 278 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{62166F1A-AC8D-4AE0-A424-95A717F482DF}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>ConsoleApp1</RootNamespace>
<AssemblyName>ConsoleApp1</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
internal class Program
{
public static void TombKiir(int[] tomb)
{
foreach (int i in tomb) {
Console.WriteLine($"{i}");
}
}
public static int[] Beszurorendez(int[] bemenet)
{
int[] tomb = new int[bemenet.Length];
Array.Copy(bemenet, tomb, bemenet.Length);
for (int i = 1; i < tomb.Length; i++)
{
int j = i - 1;
var temp = tomb[i];
while ((j >= 0) && tomb[j] > temp)
{
tomb[j + 1] = tomb[j];
j--;
}
tomb[j+1] = temp;
}
return tomb;
}
static void Main(string[] args)
{
int[] tomb = new int[] { 5, 6, 7, 8, 1 , 2 ,3 };
TombKiir(Beszurorendez(tomb));
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
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// set of attributes. Change these attribute values to modify the information
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[assembly: AssemblyTitle("ConsoleApp1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConsoleApp1")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
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// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
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// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
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// <autogenerated />
using System;
using System.Reflection;
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137ddb1975586287657f37337b64d051167bb6a147915d9fb5b8eb94b1093509

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@ -365,3 +365,19 @@ Buborékrendezés
A javított algoritmus futási ideje legjobb esetben lineáris lesz,
legrosszabb esetben pedig négyzetes.
Beszúrásos rendezés
A beszúró rendezés nevét onnan kapta, hogy a működése leginkább a kártyalapok egyenként való kézbevételéhez s a helyükre igazításához hasonlítható.
Vesszük a soron következő elemet, és megkeressük a helyét a tőle balra lévő,
már rendezett részben, majd a kereséssel párhuzamosan a nagyobb elemeket rendre eggyel jobbra mozgatjuk.
Az aktuális elemet egy segédváltozóban tároljuk,
mert a mozgatások során értéke felülíródhat egy nagyobb elemmel.
Ezen algoritmus használata akkor igazán előnyös,
ha az adatsorunk már részben rendezett.
Továbbá akkor igen hatékony, ha egy rendezett sorozatot bővítünk és a bővítés után is szeretnénk,
hogy a sorozat rendezett maradjon.
Az algoritmus futási ideje legjobb esetben konstans, legrosszabb esetben négyzetes.