YapperDesktop/YapperServer/Program.cs
2025-02-23 20:09:12 +01:00

42 lines
1.1 KiB
C#

using System.Net.Sockets;
using System.Net;
using YapperServer;
using YapperServer.Net.IO;
class Program
{
static TcpListener _listener;
static List<Client> _users;
static void Main(string[] args)
{
_users = new List<Client>();
_listener = new TcpListener(IPAddress.Parse("127.0.0.1"), 7891);
_listener.Start();
while (true)
{
var client = new Client(_listener.AcceptTcpClient());
_users.Add(client);
/* Broadcast the connection to everyone on the server */
BroadCastConnection();
}
}
static void BroadCastConnection()
{
foreach (var user in _users)
{
foreach (var usr in _users)
{
var broadcastPacket = new PacketBuilder();
broadcastPacket.WriteOpCode(1);
broadcastPacket.WriteString(usr.UserName);
broadcastPacket.WriteString(usr.UID.ToString());
user.ClientSocket.Client.Send(broadcastPacket.GetPacketBytes());
}
}
}
}