Snake game v1

This commit is contained in:
vargadavid 2023-01-19 22:01:46 +01:00
commit 7201c19bc9
15 changed files with 245 additions and 0 deletions

8
.idea/.gitignore vendored Normal file
View File

@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

1
.idea/.name Normal file
View File

@ -0,0 +1 @@
VD_snake.py

8
.idea/VD snake.iml Normal file
View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

View File

@ -0,0 +1,6 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

4
.idea/misc.xml Normal file
View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
</project>

8
.idea/modules.xml Normal file
View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/VD snake.iml" filepath="$PROJECT_DIR$/.idea/VD snake.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

Binary file not shown.

204
VD_snake.py Normal file
View File

@ -0,0 +1,204 @@
import pygame
from pygame.locals import *
import time
import random
SIZE = 40
BACKGROUND_COLOR = (110, 110, 5)
#alma létrehozása
class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/apple.jpg").convert()
self.x = 120
self.y = 120
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip()
#alma elhelyezése
def move(self):
self.x = random.randint(1,24)*SIZE
self.y = random.randint(1,19)*SIZE
#kígyó és mozgásának definiálása
class Snake:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/block.jpg").convert()
self.direction = 'down'
self.length = 1
self.x = [40]
self.y = [40]
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
# kígyó mozgásának a logikája
def walk(self):
# tesnek a mozgása
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
# fej mozgása
if self.direction == 'left':
self.x[0] -= SIZE
if self.direction == 'right':
self.x[0] += SIZE
if self.direction == 'up':
self.y[0] -= SIZE
if self.direction == 'down':
self.y[0] += SIZE
self.draw()
def draw(self):
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
#kígyó hosszabbítása
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
#játékablak létrehozása
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption("Snake játék")
pygame.mixer.init()
self.play_background_music()
self.surface = pygame.display.set_mode((1000, 800))
self.snake = Snake(self.surface)
self.snake.draw()
self.apple = Apple(self.surface)
self.apple.draw()
#háttérzene
def play_background_music(self):
pygame.mixer.music.load('resources/bg_music_1.mp3')
pygame.mixer.music.play(-1, 0)
#hangok
def play_sound(self, sound_name):
if sound_name == "crash":
sound = pygame.mixer.Sound("resources/crash.mp3")
elif sound_name == 'ding':
sound = pygame.mixer.Sound("resources/ding.mp3")
pygame.mixer.Sound.play(sound)
#újrakezdés definiálása
def reset(self):
self.snake = Snake(self.surface)
self.apple = Apple(self.surface)
# űtközés definiálása
def is_collision(self, x1, y1, x2, y2):
if x1 >= x2 and x1 < x2 + SIZE:
if y1 >= y2 and y1 < y2 + SIZE:
return True
return False
#háttérkép
def render_background(self):
bg = pygame.image.load("resources/background.jpg")
self.surface.blit(bg, (0,0))
#játékmenet
def play(self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_score()
pygame.display.flip()
# a kígyó megeszik egy almát
for i in range(self.snake.length):
if self.is_collision(self.snake.x[i], self.snake.y[i], self.apple.x, self.apple.y):
self.play_sound("ding")
self.snake.increase_length()
self.apple.move()
# a kígyó ütkőzik magával
for i in range(3, self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0], self.snake.x[i], self.snake.y[i]):
self.play_sound('crash')
raise "Collision Occurred"
# a kígyó nekimegy a pálya szélének
if not (0 <= self.snake.x[0] <= 1000 and 0 <= self.snake.y[0] <= 800):
self.play_sound('crash')
raise "Hit the boundry error"
#Pontok kiírattatása
def display_score(self):
font = pygame.font.SysFont('arial',30)
score = font.render(f"Pont: {self.snake.length}",True,(200,200,200))
self.surface.blit(score,(850,10))
#játék vége
def show_game_over(self):
self.render_background()
font = pygame.font.SysFont('arial', 30)
line1 = font.render(f"Vesztettél! Elért pontok: {self.snake.length}", True, (255, 255, 255))
self.surface.blit(line1, (200, 300))
line2 = font.render("Az újrakezdéshez nyomd meg a Enter-t és a kilépéshez az Escape-t", True, (255, 255, 255))
self.surface.blit(line2, (200, 350))
pygame.mixer.music.pause()
pygame.display.flip()
#újrakezdés
def run(self):
running = True
pause = False
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if event.key == K_RETURN:
pygame.mixer.music.unpause()
pause = False
if not pause:
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
elif event.type == QUIT:
running = False
try:
if not pause:
self.play()
except Exception as e:
self.show_game_over()
pause = True
self.reset()
time.sleep(.1)
if __name__ == '__main__':
game = Game()
game.run()

BIN
resources/apple.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.3 KiB

BIN
resources/background.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 585 KiB

BIN
resources/bg_music_1.mp3 Normal file

Binary file not shown.

BIN
resources/block.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

BIN
resources/crash.mp3 Normal file

Binary file not shown.

BIN
resources/ding.mp3 Normal file

Binary file not shown.